Monday, September 7, 2020

SP #22 13/1/2215 AR To 5.30 pm - 7CP - Night Things Sealed





Simon N. (GM):"Suddenly the earth shakes as a gigantic reptile man turns the corner, maul raised! Slaine recognises the legendary Droghall, Kroxigor tribal champion of the lizard folk!"
Hi Matt!
Rollo:Evnin' all
Dragonking1million :hello matt
Simon N. (GM):hi jelly
Laxus Draugnir:oh hello Matt and hello Jelly
Jelly:Hi all! Apologies for lateness.
Simon N. (GM):OK I'll do the skels but if Rich is here by 5.15 I'll let him spend hero points :p
Dragonking1million :hello jelly
Jelly:Hi Bill!
Are you here as a guest player?
Dragonking1million :no im planning to play it now
Jelly:Oh brilliant!
Simon N. (GM):Before Droghall the lizardman champion can intervene, the undead skeleton knights strike again at Ulfdin...
Dragonking1million :after making a good character concept
Simon N. (GM):
rolling 4d6+2
(
4
+
3
+
6
+
2
)
+2
=
17
parried
rolling 4d6+2
(
3
+
4
+
3
+
3
)
+2
=
15
parried!
#16 Slaine & Beskar to go
Laxus Draugnir:Nice
Simon N. (GM):Ulfdin holds off the undead knights... Beskar moves up and strikes with club.
rolling 4d6+1
(
1
+
5
+
3
+
6
)
+1
=
16
parried
Uloc lies there bleedinf
Slaine your turn
Jelly:Hang on just scrolling to the action!
Ulfdin:Sorry Im late
Simon N. (GM):hi Rich
You survived!
Ulfdin:H all
Dragonking1million :hi rich
Rollo:hi Rich
Laxus Draugnir:Hello Rich
Jelly:Hi Rich!
Ulfdin:Hope everyone's good
Jelly:Ok moving and attacking skelli
rolling 5d6
(
3
+
5
+
6
+
3
+
1
)
=
18
Simon N. (GM):exact hit :)
Parry 18
Jelly:Phew!
Damage
rolling 7d6
(
1
+
2
+
4
+
1
+
1
+
1
+
3
)
=
13
Oh :-(
Simon N. (GM):bounces off :(
soak 17
#13 Rollo your go
#13 Matt your go :)
Rollo:attack
rolling (6 - 1)d6 + 1d6! + 4
(
2
+
2
+
5
+
1
+
6
)
+
(
1
)
+4
=
21
Simon N. (GM):hit
axe?
Rollo:
rolling (7 - 1)d6 + 1d6! + 4
(
2
+
6
+
3
+
6
+
6
+
5
)
+
(
5
)
+4
=
37
Simon N. (GM):or mace?
Rollo:LongAxe
MWhahahaha!
Jelly:Nice!
Simon N. (GM):7d6+4?!
Might 4D & axe 3D+1?
Rollo:7d6 +2 +2 for bles no?
Simon N. (GM):7d6+3 then? Unless your Might is 4D+2?
Jelly:Oh I forgot I'd cast bless doh!
Simon N. (GM):sorry 4D+1
4D+ 3D+1 + 2
so 36 dmg :)
Rollo:its just 4D. So thats 36 not 37
Simon N. (GM):19 over soak so it explodes :)
Rollo:Fragments of bone fly across the room
Simon N. (GM):#12 Ulfdin's turn, severely wounded so -2D
Ulfdin:Use an HP for attack
rolling 5d6 + 9
(
2
+
6
+
2
+
6
+
5
)
+9
=
30
Simon N. (GM):18+ to hit, hit
Ulfdin:
rolling 5d6 + 3
(
6
+
4
+
5
+
4
+
3
)
+3
=
25
rolling 1d6
(
2
)
=
2
Simon N. (GM):27-17= 10 over soak, it staggers, incapacitated
Ulfdin:Huzzah
Simon N. (GM):#11 Droghall
Rollo:Huzzah!
Droghall:i swing my maul at the skeloten
Rollo:did the giant crocodile thing just crush a lizardman?
Droghall:
rolling 7d6
(
4
+
6
+
4
+
5
+
5
+
6
+
2
)
=
32
rolling 8d6 + 5
(
2
+
4
+
2
+
1
+
6
+
2
+
3
+
1
)
+5
=
26
Simon N. (GM):The last skel is shattered across the hall.
Out of combat
Droghall:blunt does extra +4 to skel
Rollo:Huzzah!
Laxus Draugnir:8D damage holy shit
Simon N. (GM):Beskar goes to kneel by dying Uloc, a watery tear in his eye.
"Sleep well, my brother..."
Droghall:1d wit is a small price to pay for god hood
Jelly:Slaine sheds tears as well :-(
Simon N. (GM):The fat Nandie is trying to get loose from its bonds.
rolling 3d6+2
(
1
+
6
+
6
)
+2
=
15
It is loose enough to begin to wriggle off down the tunnel.
Droghall:droghall say " shaman heal heal right?"
Laxus Draugnir stare at the newly arrived giant Lizardman with fear and awe l
Laxus Draugnir:"wait where is that moinkey going"
Droghall:"me get him"
Jelly:OOC oh I was wondering who that massive mini was lol
Ulfdin:Ulfdin continues bleeding heavily
Jelly:Does Slaine recognise Droghall?
Simon N. (GM):Droghall & Laxus grab the Nandie. Ulfdin leans on the wall.
Slaine recognises Droghall. They say his mother was a crocodile.
Greatest warrior of the lizardmen.
Jelly:What are you doing sssso far from home, childe?
Rollo:Slaine, can you help Ulfdin? He's loosing a lot of blood
Simon N. (GM):Possibly not the brightest.
Rollo:Rollo uses a healing kit to bandage is friend.
Laxus Draugnir:"say newcommer would you mind holding this ape down infornt of that big door just now"
Jelly:Yesss, yesss. Sssorry, my tribesman's death has left me....dissstracted :-(
Droghall:" me sent by big shamen to protect little shamen me do good?"
Jelly:But we musssst focus on those sssstill here!
Simon N. (GM):Uloc: "I'm not dead yet.... cough"
Jelly:Slaine pats Uloc on the shoulder.
Laxus Draugnir:ooc (XD)
Jelly:And for that I am very grateful, my friend.
Rollo:I understand, but Ulfdin is quiet so i am concerned
Simon N. (GM):Rollo you can roll medicine on Ulfdin
Jelly:Ulfdin! Please hold ssstill..........
Slaine will cast heal as well.
rolling 6d6 +2
(
2
+
3
+
1
+
6
+
4
+
5
)
+2
=
23
I think that's the highest TN required?
Rollo:medicine you say? Intellect/Wit survival perhaps?
Simon N. (GM):Slaine heals him to Wounded
Wit (Medicine)
Rollo:
rolling (2 - 1)d6 + 1d6! + 0
(
6
)
+
(
3
)
+0
=
9
Ulfdin:Thank you my friend
Rollo:Bah
bloody bandages are knotted
Simon N. (GM):TN 11 so no good Rollo
Jelly:You are mosssst welcome.
Droghall:" lizard still alive heal lizard"
Simon N. (GM):Jelly you can cast again?
Uloc death save
rolling 3d6+1
(
1
+
6
+
1
)
+1
=
9
still alive
Ulfdin:Slaine, who's the biggun who looks like you?
Simon N. (GM):(I've set the fat Nandi to be moveable by all players)
Droghall:" me put finger on bleed hole me help"
Laxus Draugnir drag the now concious ape back to the group
Ulfdin:"GAAARH - get this big herbert off me!!"
Droghall:" please save down lizard he hurt"
Simon N. (GM):Beskar: "The Shaman has decreed that it is Uloc's time to die, Droghall. We must not question him."
(that was in lizard speech)
Jelly:Oh sorry I didn't read properly!!
I'm getting my lizardmen mixed up, lol
Droghall:" if he die must let him go honor"
Jelly:Ok yes I will cast again
Simon N. (GM):on Uloc or Ulfdin?
Jelly:What? he issss alive???
Rollo:is the crocman man leaving a trail of pringle crumbs?
Simon N. (GM):(I'm on the Pringles!)
Droghall:" yessss we please help lizard kin"
Jelly:Uloc, I already cast on Ulfdin.
Ulfdin:(And Coke farts)
Jelly:OOC just to check, neither of my lizardmen are dead?
Simon N. (GM):you can cast more than once jelly
Droghall:not yet
Simon N. (GM):Uloc is mortally wounded
Rollo:Go team Reptile! (Rollo definitely fits in)
Simon N. (GM):Beskar is fine
Jelly:OK thanks for clearing my confusion!
Simon N. (GM):
rolling d6
(
4
)
=
4
Jelly:I will cast again on Uloc.
rolling 6d6+2
(
4
+
4
+
2
+
5
+
2
+
4
)
+2
=
23
Just what I needed.
For mortally wounded.
Simon N. (GM):Uloc looks better (now Incapacitated)
He goes to sleep.
Droghall:" me carry lizard kin"
Simon N. (GM):Ulfdin is on Wounded
Jelly:OOC how much longer does my Bless spell last Simon? Cast at beginning of combat?
Simon N. (GM):1 hour
you can always recast to benefit Droghall too
long as you get TN 19+ does not cost anything
GM OOC Suggest someone explain the plan again. Muizz you know what's going on right? >:)
Jelly:Ok I'll risk it!
Slaine appeals to the forest gods once more as he casts a blessing over Droghall and the others.
rolling 6d6+2
(
6
+
2
+
2
+
1
+
4
+
2
)
+2
=
19
Simon N. (GM):made it :)
Jelly:
rolling d6
(
4
)
=
4
Simon N. (GM):ok you are all +2 on all rolls for 1 hour
Droghall:"rope tie lizard kin on back to hinder not and protect lizard kin"
Laxus Draugnir:"alright Slaine after you hels everyone we close this giant bronze doors and Slaine will sacrifice this fat ape to supercharge the hold door spell so we can forever entrap the night things in this castle forever"
Rollo:good plan
Jelly:Yessss, a good plan.
Simon N. (GM):GM: Of course the sacrifice needs to take place on the Blood Altar... inside the room.
Laxus Draugnir:0-0 WHAT
Ulfdin:Tie him to the altar and shoot him with arrows
From the doorway
Laxus Draugnir:"im not sure if thats work Ulfdin?"
Simon N. (GM):The caster needs to do the sacrifice while casting the Hold Portal ritual.
Laxus Draugnir:ooc (wont that trap Slaine as well?)
Jelly:OOC so Slaine needs to do hold portal whilst sacrificing the nandie?
Rollo:could the the mortally wounded reptile slit the apes throat?
Simon N. (GM):@Jelly yes. @Matt no. @Muizz maybe.
Ulfdin:"Slaine - tell me what to do. I'll do it"
Simon N. (GM):Slaine roll Magic please
Rollo:i am with you too soft paws
Laxus Draugnir:ooc (so there is a time gap between finnishing the spell and the spell activation enough time for slaine to get out?)
Simon N. (GM):Simon N. (GM):Slaine roll Magic please
Jelly:
rolling 6d6+2
(
4
+
3
+
5
+
5
+
1
+
3
)
+2
=
23
OOC I don't want another of my character's to die so soon :-(
Ulfdin:I'll do it!
Simon N. (GM):GM: Slaine if you time it right you should have a moment after sacrificing the Nandie before you need to seal the portal - hopefully enough time to walk out of the room.
Droghall:"we put barricade in door then fight statue?"
Simon N. (GM):Ulfdin could help by closing the door behind you. Perhaps he could even put the handle he knocked off back on first. >:)
Jelly:Well, fortune favourssss the brave!
Slaine:Let ussss be done with these foul creaturessss!
Laxus Draugnir:"truly brave or foolish but battling these statues is a fate i want to avoid"
Ulfdin:I'll put the handle on
Simon N. (GM):The ritual will take an hour - to 5pm, still well before dark.
Suggest you move your PCs to where you want to be during the ritual.
Laxus places the Nandie on the altar. Slaine you begin the ritual?
Slaine:Yesss, ready to begin.
Laxus Draugnir:"Mithra protect us"
Ulfdin:I'll sort the door
Simon N. (GM):GM: Slaine unfurls the scroll and begins the ritual. The altar begins to glow a blood red gleam.... eldritch tentacles of energy swirl about the room...
Slaine endeavours to focus the magical energies... roll Magic (TN 15) Slaine
Slaine:
rolling 6d6+2
(
1
+
4
+
5
+
5
+
6
+
2
)
+2
=
25
Phew!
Simon N. (GM):The tendrils swirl around Slaine... he has it well under control.
rolling d6
(
4
)
=
4
4.55pm Shadows lengthen as the ritual nears its climax - Slaine are you going to use your halberd as the sacrificial weapon?
Slaine:Yesss, I beileve it is apt.
Simon N. (GM):The Shadow Dancers seem to be watching you in the red glow, expresionless as always.
Laxus Draugnir:ooc (executioner style)
nice
Slaine:Let the blood of thisss nandie purify this curssed temple and dessstroy the night thingssss forever!
Rollo:wait what is ....
Ulfdin:Poor monkey. We should have used one of the guards
Simon N. (GM):Evil looking gargoyle things are stepping out of the folds between reality - Berbalangs!
Slaine:Sssssssssssssssigh
Simon N. (GM):One hisses angrily, pointing at Slaine: "Sstop thisss!"
Rollo:Ice Reaver Charge the Berberlang
Ulfdin:CHARGE!!!
Simon N. (GM):Slaine are you keeping the ritual going? 1 minute left (6 rounds)
Laxus Draugnir:"This far from over isnt it Saline concetrate on the spell we deal these Berbalangs"
Simon N. (GM):ok roll init :)
Droghall:
rolling 4d6 + 2
(
5
+
4
+
3
+
4
)
+2
=
18
Slaine:Yesss I will have to!
Laxus Draugnir:ooc (fuckk im really scared right now)
rolling (3 - 1)d6 + 1d6! + 1
(
5
+
2
)
+
(
4
)
+1
=
12
Simon N. (GM):1 minute left on Bless too I guess :)
Rollo:
rolling (4 - 1)d6 + 1d6! + 6
(
2
+
6
+
1
)
+
(
4
)
+6
=
19
Slaine:OOC which means I can't be in combat?
Laxus Draugnir:14 initiative
Rollo:Does Bless cont on ini too?
Slaine:Yup
rolling 2d6 +2
(
4
+
3
)
+2
=
9
Rollo:21 ini boss
Ulfdin:
rolling (3 - 1)d6 + 1d6! + 2
(
4
+
2
)
+
(
1
)
+2
=
9
Simon N. (GM):Slaine you could fight (at -1D) as long as you don't move & keep chanting :D
Ulfdin:11 Ini
Slaine:Ok thanks GM!
Simon N. (GM):Berbalang init
rolling 4d6
(
5
+
3
+
4
+
1
)
=
13
#21 Rollo CHARGE :)
Slaine:OOC guys should I sacrifice the nandie asap or once we've killed the berbs?
Rollo:Laxus get the one between you and Slaine!
Simon N. (GM):Berbalang: "Sstop the Ritual! Kill the SSorcereer!"
Rollo:
rolling (6 - 1)d6 + 1d6! + 10
(
2
+
3
+
3
+
3
+
2
)
+
(
3
)
+10
=
26
Simon N. (GM):GM: You need 5 more rounds to complete ritual Slaine or it will go wrong
Slaine:Oh I see thankyou
Simon N. (GM):Rollo hits (need 15)
Rollo:
rolling (7 - 1)d6 + 1d6! + 3
(
1
+
5
+
4
+
6
+
6
+
2
)
+
(
4
)
+3
=
31
YEEEAH!
Slaine:Remember to add your plussssssssss 2's everyone!
All rollsssss!
Laxus Draugnir:ooc (currently the Nandi is bound and cannot move right?)
Simon N. (GM):Rollo cuts it in two, it vanishes in slimy smoke.
Rollo:The Bell Tolls for You Berbelang!
Simon N. (GM):#18 Droghall
Rollo:Take a look to the sky before you die
Droghall:i move to the closest baddy
Simon N. (GM):Droghall charges a berbalang
Droghall:
rolling 7d6 + 2
(
3
+
1
+
1
+
3
+
2
+
2
+
2
)
+2
=
16
Simon N. (GM):dodge 15 - hit
Droghall:
rolling 8d6 + 3
(
2
+
6
+
5
+
2
+
1
+
4
+
2
+
1
)
+3
=
26
Simon N. (GM):It falls, vanishing in whispy smoke
#13 Berbalangs
Slaine:Sssssssssssssigh!
Simon N. (GM):2 attack Slaine
Rollo:The hounds of hell are upon us, none shall pass
Simon N. (GM):
rolling 5d6
(
5
+
2
+
3
+
3
+
6
)
=
19
rolling 5d6
(
4
+
1
+
4
+
6
+
5
)
=
20
Slaine:Two hits :-(
Simon N. (GM):Slaine Parry 15?
Slaine:Parry 19
Simon N. (GM):19?
15 w no shield right?
Slaine:Correct.
Simon N. (GM):
rolling 5d6
(
4
+
1
+
5
+
3
+
3
)
=
16
rolling 5d6
(
4
+
5
+
1
+
2
+
2
)
=
14
dmg 14 & 16
Slaine:My soak is 23
sorry 23
12
Laxus Draugnir:ooc (thank god)
Simon N. (GM):so stun & wound
brb
Slaine:Shit does that mean I'm no longer chanting???
Laxus Draugnir:ooc (wait Slaine youre soak is 12 )
Simon N. (GM):just checked rules - long as you stay conscious you can keep casting the ritual]
Slaine:TTFT
TFFT
Rollo:hahahaha
hag in there soft paws
Laxus Draugnir:thank god
Rollo:*hang in there
Simon N. (GM):2 Berbalang attack the Nandie, auto-hit
Laxus Draugnir:fuck
Simon N. (GM):
rolling 5d6
(
6
+
1
+
3
+
5
+
1
)
=
16
rolling d6
(
4
)
=
4
20 - Incapacitated
rolling 5d6
(
5
+
2
+
3
+
5
+
6
)
=
21
Laxus Draugnir:god fucking damnit
Simon N. (GM):They kill it! The Ritual completes prematurely!
Rollo:what just happened?
Simon N. (GM):The door judders as the blood red aura turns to silvery radiance! The Night Things begin to stir...
Ulfdin:Arse!
Simon N. (GM):Ulfdin you're holding the doors?
Ulfdin:Yup
Simon N. (GM):OK roll Stamina/Lift TN 13
Slaine:OOC please someone help Slaine, he's stunned :-(
Simon N. (GM):+2 Bless -1D wounded
Ulfdin:
rolling (3 - 1)d6 + 1d6! + 2
(
5
+
1
)
+
(
4
)
+2
=
12
Shit
Simon N. (GM):The doors slam shut!
Laxus Draugnir:Crap Crap Crap
Rollo:run for the doors dragging Slaine with me
Ulfdin:+2 for Bless - 14
Simon N. (GM):The Berbalangs cackle.
Slaine:If someone can heal me I can portal us out of here with the Hold Portal scroll.
Simon N. (GM):The Scroll is starting to burn up... Slaine roll Magic
Slaine:
rolling 6d6+2
(
4
+
3
+
3
+
5
+
3
+
6
)
+2
=
26
Rollo:(nice)
Simon N. (GM):GM: OK you can reverse the polarity of the neutron flow and re-open the door... but the ritual will have failed. Or you can complete it and seal you in here with the Night Things... forever.
#12 Laxus your turn
Slaine:OOC guys what shall we do???
Simon N. (GM):GM: There are the high windows 30' above where the moonlight comes through
Laxus Draugnir:occ either we fight an entire hall of night things or make anoble sacrfice trapping these things here with us
Droghall:leave the doors open for escape
Simon N. (GM):Very hard to get a grappling hook to catch up there though
Droghall:we will have to fight the night boys in a choke point if we want to win
Ulfdin:Doors have closed
Laxus Draugnir:well except maybe Droghall can maybe toss the grappling hook up
Simon N. (GM):true, if you have a grappling hook
Ulfdin:Tie a rope to my axe
Slaine:Yes let's try and escpe through the windows that way!
Then the night things are still trapped and ritual is a success?
Simon N. (GM):(grapple hooks very rare as iron scarce - an axe lodged in the gap might conceivably hold for a light PC to climb up)
>>Then the night things are still trapped and ritual is a success?<< Million to one shot... :)
Droghall:ooc the DM said you could reverse the polarity to let us escape earlier and we have no guarantee of the grapling working
Rollo:hang on you re-opened the doors with a spell no?
Slaine:I say we try the axe/rope.
Simon N. (GM):Doors are sealed currently.
Slaine:No I didn't . I can but then ritual will fail and night things can still get out.
Simon N. (GM):#12 Laxus your go
(Slaine can act on #9)
Laxus Draugnir:2 attacks
rolling (6 - 1)d6 + 1d6! + 2
(
6
+
2
+
5
+
2
+
3
)
+
(
3
)
+2
=
23
damage
rolling 6d6+2
(
1
+
1
+
4
+
5
+
2
+
2
)
+2
=
17
Simon N. (GM):wounded
Laxus Draugnir:second attack
rolling (6 - 1)d6 + 1d6! + 2
(
5
+
1
+
2
+
1
+
5
)
+
(
5
)
+2
=
21
Simon N. (GM):hit
Laxus Draugnir:
rolling 6d6+2
(
3
+
5
+
4
+
1
+
1
+
2
)
+2
=
18
Simon N. (GM):severely wounded
Laxus Draugnir:end turn
ooc (alright can we supercharge the Mithra wand?)
Simon N. (GM):#9 Slaine your turn - do you want to reverse the polarity & open the portal? Or let it seal - forever?
Slaine:OOC ok what's our group decision? I vote to try and escape through the windows.
Rollo:Go for it soft paws
Simon N. (GM):>>can we supercharge the Mithra wand?<< I don't see how.
Droghall:most of us are too heavy to be supported by an axe
Slaine:Could maybe supercharge wand via lightning bolt scroll?
Simon N. (GM):er, no
Slaine:Was worth an ask!
I also have my halberd that we can use to help lift people up.
Laxus Draugnir:ooc (its 30 feet tho)
Simon N. (GM):brb getting tea, please discuss :p
Slaine:Halberd has 10ft reach so that reduces it to 20.
Droghall how tall are you?
Rollo:Kill the berlangs then toss a rope up. I have rope.
Slaine:I mean you look massive, so perhaps we could all climb up via you and then use halberd to hoist you up?
Rollo:Nods
Laxus Draugnir:ooc (fuck this dungeon XD)
Slaine:Or light person like Laxus goes up first with rope/axe, then helps others and last Droghall, we can all heave him up.
Lol I know right!
I think windows are a legit chance, otherwise Simon would not have mentioned them.
Laxus Draugnir:ooc (rather tossing a grappling hook what about tossing me?)
Rollo:whats th deal with the empty niche?
Laxus Draugnir:(remember you killled one)
(the night of Saya death)
Rollo:(ah)
Droghall:my dad said theoretically that if you used the wand it would strip the extra magic soak which means i do full damage with a maul so while you climb i attempt to fend for myself until you get up
i'm 8-10 ft i think
Slaine:Are you happy to do that thought Bill?
Droghall:i might survive
my holy mission is to protect the shaman
Simon N. (GM):ok Slaine give me your action
Laxus Draugnir:i mean if you do full damage its 48 damage?
Droghall:no not like that
Slaine:Ok, we'll go for the heroic choice and attempt to escape through the window so that the ritual doesn't fail.
Droghall:i can do proper damage to them without them resisting it
Laxus Draugnir:ah
Simon N. (GM):OK Slaine lets the scroll burn up, sealing the doors forever
Anything else Slaine?
Slaine:I will attack the nearest few Berbs, and instruct my crew to do the same (Uloc and Beskar)
Droghall:you need to pray with the rod for this to work
Slaine:You mean this turn?
Droghall:run themn do it
Rollo:Gulp TARHUN!
Droghall:not right now but soon
Slaine:Ok well let me know"
Ok so I'm making 2 attacks:
Laxus Draugnir:we have to deal the berbalangs first for now
Slaine:
rolling 4d6+2
(
3
+
1
+
2
+
2
)
+2
=
10
rolling 4d6+2
(
4
+
6
+
3
+
2
)
+2
=
17
Think second hit?
15 to hit yup
Slaine:Ok, damage:
rolling 7d6 +2
(
2
+
2
+
5
+
4
+
5
+
3
+
5
)
+2
=
28
And now Beskar and Uloc attack as well please.
Simon N. (GM):The Berbalang turns to mist.
Rollo:(whats going on with the rope?)
Simon N. (GM):Beskar attacks the wounded one
rolling 4d6+1
(
5
+
5
+
6
+
3
)
+1
=
20
hit
rolling 5d6+2
(
2
+
3
+
4
+
3
+
4
)
+2
=
18
Slaine:Nice!
Laxus Draugnir:(Ulfdin once tried to tied them up to trap it in the hall not sure it work tho)
Simon N. (GM):Wound - it's incapacitated and falls, groaning
Slaine:Rollo we'll do that later, got to kill berbs first.
Simon N. (GM):#9 Ulfdin
Rollo:(the rope on the map top left)
Simon N. (GM):Those are the ropes you tried to tie round the Night Things yesterday.
Ulfdin:CHARGE!!!!!!!
rolling 6d6 + 3
(
3
+
4
+
1
+
5
+
6
+
4
)
+3
=
26
Simon N. (GM):hit
Ulfdin:
rolling 5d6 + 4
(
6
+
6
+
2
+
2
+
4
)
+4
=
24
rolling 1d6
(
2
)
=
2
Rollo:(I must have missed that sesh)
Ulfdin:26 DAM
Simon N. (GM):it explodes in a shower of mist
Ulfdin:Hehehehe
Simon N. (GM):The Berbalang don't seem afraid of death BTW
OK top of round...
Laxus Draugnir:(fuck them then)
Simon N. (GM):13 Night Things, animate on a 6
rolling 13d6
(
2
+
6
+
5
+
5
+
6
+
5
+
4
+
4
+
3
+
2
+
5
+
2
+
6
)
=
55
Slaine:So that's 3 animated? :-(
Rollo:KISS MY AXE
Slaine:What do we say to the God of Death?
Simon N. (GM):3 step out of their niches, bathed in the silvery moonlight of the Blood Altar.
their init
rolling 6d6
(
2
+
2
+
5
+
5
+
1
+
2
)
=
17
Rollo:We say NOT YET
Laxus Draugnir:ooc (Slaine on your turn activate the wand so we can actually do damage on these things
Simon N. (GM):#21 Rollo your turn
Slaine:Just what I was thinking!
Rollo:DM does the +6 from ice reaver count this round (i dont think it does)
Simon N. (GM):no
Rollo:so its 15 ini
Simon N. (GM):oh your init stays the same
I thought you meant to-hit
#21 Rollo
Rollo:OK
rolling (6 - 1)d6 + 1d6! + 4
(
1
+
5
+
6
+
6
+
2
)
+
(
3
)
+4
=
27
DIE DIE DIE!
Simon N. (GM):hit berbalang
Rollo:
rolling (7 - 1)d6 + 1d6! + 3
(
4
+
4
+
4
+
2
+
6
+
4
)
+
(
6
+
6
+
6
+
3
)
+3
=
48
Simon N. (GM):LOL
Rollo:TARHOON!
Simon N. (GM):fine silvery mist drizzles across the room
Slaine:Wooow!
Simon N. (GM):The last Berbalang cackles. "The life we lose, we win again. In the endless cycle of return!"
"Luminous beings are we, not your crude matter!"
Slaine:OOC that's extremely profound for a lil baddie!
#18 Droghall
Droghall:i go to the wall and kneel so others can get up
first i attack the monstrosity
rolling 7d6 + 2
(
5
+
5
+
6
+
3
+
1
+
5
+
1
)
+2
=
28
Simon N. (GM):Dodge 24 - hit
Droghall hits the unkillable Night Thing
Droghall:
rolling 8d6 + 3
(
2
+
2
+
5
+
1
+
2
+
4
+
5
+
3
)
+3
=
27
Simon N. (GM):Bounces off harmlessly.
Slaine:Remember plus 2's everyone!
Laxus Draugnir:wait so theres the window?
Simon N. (GM):Droghall takes the knee underneath a window.
Slaine:lol takes the knee
Simon N. (GM):Niche is 5', if he stands 10', still 15' to window
Slaine:We've got the rope and my halberd as well.
Simon N. (GM):If he boosts someone would be 5+17 = 22'. just 8' below window.
Laxus Draugnir:crap the rest would be wall climbing or jumping?
Simon N. (GM):Uloc whacks at the Night Thing...
rolling 3d6+1
(
1
+
3
+
2
)
+1
=
7
no effect
Slaine:Laxus I believe so.
Simon N. (GM):#17 Night Things - one attacks Droghall
rolling 6d6
(
2
+
6
+
6
+
6
+
3
+
4
)
=
27
hit
Droghall:my soak is 16
Simon N. (GM):An elongated claw tip reaches out to Droghall's chest...
rolling 6d6
(
5
+
2
+
6
+
4
+
5
+
6
)
=
28
Piercing his chest (INC)
Laxus Draugnir:(for fuck sake)
Slaine:Shit!
Droghall:i spend hero point to not fie immediatly
Simon N. (GM):Droghall INC > SW
Slaine:OOC are we allowed to spend HP to take extra actiosn?
Simon N. (GM):Two Night Things dance towards you...
OOC no
HP gives you +6 on one action
Slaine:Ok thanks Simon
Simon N. (GM):Night Thing attacks Beskar
rolling 6d6
(
5
+
3
+
5
+
1
+
6
+
6
)
=
26
hit
Slaine::-(
Simon N. (GM):
rolling 6d6
(
5
+
1
+
2
+
6
+
3
+
3
)
=
20
INC
Beskar goes down.
3rd one 1-3 Beskar 4-6 Ulfdin
rolling d6
(
6
)
=
6
Goes for Ulfdin
Simon N. (GM):
rolling 6d6
(
5
+
5
+
4
+
5
+
5
+
2
)
=
26
hit
rolling 6d6
(
4
+
3
+
3
+
4
+
3
+
5
)
=
22
Soak 17?
Ulfdin wounded, was wounded so severely wounded
Ulfdin:Yup
Simon N. (GM):#13 Berbaland cackles and tries to finish Ulfdin
rolling 5d6
(
4
+
3
+
1
+
5
+
4
)
=
17
miss
#12 Laxus
Laxus Draugnir:"Slaine activate the wand its our only hope now" 2 attacks on the Berbalang
rolling (6 - 1)d6 + 1d6! + 2
(
6
+
6
+
6
+
4
+
3
)
+
(
5
)
+2
=
32
Simon N. (GM):hit
Slaine:Wow!
Laxus Draugnir:
rolling (6 - 1)d6 + 1d6! + 2
(
3
+
6
+
3
+
3
+
2
)
+
(
5
)
+2
=
24
now i roll damage
rolling 6d6+2
(
6
+
4
+
6
+
2
+
4
+
2
)
+2
=
26
Simon N. (GM):killed
Laxus Draugnir:end turn
Simon N. (GM):It vanishes, still cackling
#9 Slaine
Slaine:Ok I'm going to activate Wand of Mithra to cast Light on the Night things, TN10.
can I use magic roll more than once per turn btw?
Simon N. (GM):The Night Things in the niches are stirring...
you can cast one spell per turn
but using wand is not casting a spell
so you can activate wand & cast spell
Slaine:Ok great, in that case I'll heal Droghall as well.
Simon N. (GM):-1D each action
heal is 1 minute right?
6 turns casting time for heal yup
Slaine:Six turns.
Simon N. (GM):turns are 10 secs
Slaine:Oh dear so maybe not practical to do it now in combat?
Simon N. (GM):yup
Slaine:Anyway I'll use the wand.
Simon N. (GM):ok roll Magic
Slaine:
rolling 6d6+2
(
3
+
1
+
5
+
2
+
3
+
4
)
+2
=
20
It was TN10
Droghall:channel all your magic and prair into the wand god oly knows if it will turn them off but we can hope
Simon N. (GM):The Wand blazes out golden light. The Night Things still in the niches cease stirring, the others shrink back, claws raised to ward off the terrible Light of Mithra, foe of their Master, Nyarlathotep.
Slaine:Yesssssssssss!
Rollo:The Crawling Chaos!
Hunter in the shadows. Of course!
Simon N. (GM):They roll their Might or are Turned by the holy light.
Ulfdin:Randall Flagg
Rollo:Walter
Simon N. (GM):
rolling 4d6
(
1
+
4
+
5
+
6
)
=
16
Ulfdin:The Walking man
Simon N. (GM):
rolling 4d6
(
2
+
1
+
5
+
5
)
=
13
Slaine:Laxus are you able to stabilise Droghall?
Simon N. (GM):
rolling 4d6
(
3
+
5
+
1
+
5
)
=
14
Droghall:i politly move out the way
Simon N. (GM):The last one retreats into its niche.
as Droghall ushers it in.
Laxus Draugnir:ooc (with a medicine check i can try)
Droghall:keep the light going
Rollo::i politly move out the way hahahahahahaha
Slaine:Ok great and then I can heal him properly once we are all through the window.
Simon N. (GM):#9 Ulfdin your go
rolling 3d6+1
(
6
+
6
+
1
)
+1
=
14
rolling d6
(
3
)
=
3
Beskar is still up though at -3D
Slaine:Yay"
Ulfdin maybe climb onto Droghall's back and make a check to get up to the window?
Simon N. (GM):GM: OK You can go out of combat. The wand is good for an hour
Slaine:Oh phew!
That was massively tense
Ulfdin:Ive lost my token!
Simon N. (GM):Long as you keep the sunlight up the Night Things should stay de-animated.
Slaine:Ok I've got 2 more charges on it so we should be fine.
Slaine will heal Droghall and anyone else who needs it?
rolling 6d6+2
(
3
+
2
+
3
+
2
+
2
+
5
)
+2
=
19
Ulfdin:Ulfdins shrunk
Droghall:i move to the empty niche to start boosting people
Slaine:That's for Droghall.
Simon N. (GM):empty nihe v wise
Ulfdin:Search the empty niche
Simon N. (GM):GM: BTW checking Heal spell I see you can cast it on a target multiple times/day but each subsequent casting is +10 to the TN
Slaine:Oh for the same target you mean?
Simon N. (GM):(OOC yes) GM: Droghall boosts everyone up and with rope and axe you manage to get up onto the roof.
Tying off the rope to the tower spire gives a firm hold Droghall can climb out.
Slaine:In that case I think I failed, unless you'll allow me to re roll with HP GM as I didn't realise about the +10 TN?
Simon N. (GM):eventually you all assemble on the roof
+10 for later castings on same target
Slaine:Oh, and I didn't heal Droghall before?
No I don't think so.
Droghall:you didn't
Laxus Draugnir:ooc (finally we are free from this dungeon and get our job done, mission successful)
Slaine:Ok so I got 19 on the roll, heals an INC character.
Rollo:Huzzah!
Slaine:Yessssssssssssssss!
Ulfdin:Haroo
Slaine:That was the most harrowing rpg experience I've had in a while lol
I've got hair whiter than Geralt's!
Laxus Draugnir:lol
Simon N. (GM):GM: You assemble on the roof (scroll down to see new location)
Rollo:loved it. Well done DM. Well done Team.
Slaine:Glad we made the heroes' rather than the cowards', choice in the end
Ulfdin:Graet stuff . Thanks DM. Well done all
Droghall:ooc i have an idea, so we build a wooden platform backpack thing and slain stands on it while casting and attacking with the halberd because it has reach
Simon N. (GM):Across the rooftops, a bunch of Nandies glare at you accusingly.
Rollo:Aye good call
Slaine:OOC nandie does sound like some sort of poltically incorrect slur lol
Ulfdin:"We never killed your buddy. it was the berbalang!"
Slaine:Oh I honestly thought they were completely made up lol
You are on the top of the rotunda temple.
Slaine:Lovely view from here!
Simon N. (GM):There is a large tower directly to the NW
You can see the crater all around.
Ulfdin:Right ladies and gents. I have to scoot, I' afraid
7 CP & 1 HP each
Next Monday good?
Better make it 5.30pm start
now term has started
Slaine:Thanks Simon! Yes, next Monday good for me!
Laxus Draugnir:im good any day
Simon N. (GM):cool
Ulfdin:Fine for me
Simon N. (GM):see you next time :)
Ulfdin:Night all. Thanks
Slaine:Well done everyone! See you next week!
Rollo:cool, have a good week all
Laxus Draugnir:see everyone next week

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RURITAIN AND THE ASPTOOTHS

Ruler: Queen Matilda (from 2221 AR), formerly King Ozzar . The coastal city of Ruritain, one of the first settlements built by the Atlantea...