Friday, June 12, 2020

Mini Six Monsters & NPCs

NPC Template
Scale: 0D Might: Wit:  Agility: Charm:  Skills: Brawling  Dodge:  Attack:  damage Static: Dodge Block Soak


PARTY NPCs

Aliegha the Werebear, Wielder of the Ruby Sword of Spartusia
Might: 3D+1 skills: Blade 5D+1 (6D) Brawling 4D+1 War Bow 5D+1
Wit:  2D
Agility: 3D+2 skills: Dodge 5D+2 Stealth 4D+2 (4D+1)
Charm: 3D
Perks: Werebear*
+2 Longsword Attack: 6D  damage 6D
War bow Attack 5D+1 damage 5D+1
Static: Dodge 17/16 Block 13/17 Parry 21/25 Soak 10/13
Weapon: +2 longsword, the Ruby Sword of Spartusia - sheds light 20' radius. Warbow & 20 arrows.
Armour: Leather cuirass, shield.
Hero Points: 2
Wound Status: Mortal Wound, stabilised.

*Aliegha Werebear form:
Might: 6D+1 Wit: 1D Agility: 3D Charm: 2D 
Skills: Brawling  7D+1 Dodge: 5D 
Attack: Claws 7D+1  damage 7D
Static: Dodge 15 Block 22 Soak 21 (2 point thick hide)
Half damage from non-silver non-magic weapons.

Magic Cat, Panther Form: Might 3D+1 Wit 0D Agility 3D+2 Charm 1D 
Brawling 5D+1 (bite/claw dam 4D+1) Stealth 4D+2 
Static: Dodge 11 Block 16 Soak 10 
HP: ?




Uloc & Beskar
Lizardman WarriorMight: 3D+1 Wit: 1D+1  Agility: 2D Charm: 1D+1 Skills: Brawling 4D+1 (claws 4D+2) Blunt 4D+1 (club 5D+2)  
Static: Dodge 6 Block 13/17 Parry 13/17 Soak 11 (hide AV 1)
HP: 0




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Fantasy Characters (Mass Combat)

Guard/Soldier ** Scale: 0D Mooks Might: 3D (7+W) Wit: 2D (3+W) Agility: 2D (3+W) Charm: 2D (3+W) Skills: Brawling 4D (10+W) , Dodge 3D (7+W), Sword or Polearm 4D (10+W) Gear: Leather cuirass (+3/-1), sword or warspear (dam 5D/14+w), shield (+4P). Static: Dodge 9(8), Block 12 (16), Parry 12 (16)Soak 9 (12)

Legionary/Knight *** Scale: 0D Loyal Protector Might: 3D+1 (8+W) Wit: 2D (3+W) Agility: 2D+2 (5+W) Charm: 2D (3+W) Skills: Dodge 3D+2 (9+W) , Sword or Polearm 5D (14+W), Gear: bronze cuirass (+7/-3), shield (+4), sword or warspear (dam 5D+1/15+W). Static: Dodge 11 (8), Block 10 (14) Parry 17 (21)Soak 10 (17)

Pirate/Bandit *** Scale: 0D Scum of the Earth Might: 3D (7+W) Wit: 2D (3+W) Agility: 3D (7+W) Charm: 2D (3+W) Skills: Brawling 4D (10+W), Dodge 5D (14+W), Navigation 3D (7+W), Sailing 5D (14+W), Sword 4D+2 (12+W) Gear: shortsword (dam 5D/14+W). Static: Dodge 15, Block 9, Parry 12, Soak 9

Barbarian *** Scale: 0D Savage from the north hills Might: 3D+2 (9+W) Wit: 1D+2 (2+W) Agility: 2D+1 (4+W) Charm: 2D+1 (4+W) Skills: Brawling 4D+2 (12+W), Dodge 4D+1 (11+W), Sword or Axe 5D+2 (16+W), Track 3D+2 (9+W) Gear: Hide & Furs (+2/-1)
(1) Two-handed sword or greataxe (dam 7D /21+W). Static: Dodge 13 (12), Block 14, Parry 17Soak 11 (13).
(2) 1-h axe/sword & shield (dam 5D+2/16+W), Block (18) Parry (21)

Dwarf Warrior *** Scale: 0D Clansman of the Great Hall Might: 4D (10+W) Wit: 2D (3+W) Agility: 2D (3+W) Charm: 2D (3+W) Skills: Axe 5D (14+W), Brawling 5D (14+W), Dodge 3D (7+W) Perks: Dwarf Gear: Axe (dam 7D+1/22+W), chain cuirass (+5/-2). Static: Dodge 9 (7), Block 15, Parry 15Soak 12 (17)

Elf Warrior *** Scale: 0D Guardian of the forest Might: 2D+2 (5+W) Wit: 2D (3+W) Agility: 4D (10+W) Charm: 2D (3+W) Skills: Light Bow 6D (17+W), Dodge 5D (14+W), Sword 4D+2 (12+W) Perks: Elf Gear: Light Bow & arrows (dam 5D/14+W), leather cuirass (+3/-1), sword (dam 4D+2/12+W). Static: Dodge 15 (14), Block 8, Parry 14, Soak 8 (11)
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Beastman *** Scale: 0D Scourge of civilisation Might: 3D+2 (9+W) Wit: 1D+1 (1+W) Agility: 2D (3+W) Charm: 1D (W) Skills: Dodge 3D (7+W), Stealth 3D (7+W), axe or blunt 4D+2 (12+W) Gear: stone axe or club (dam 5D+1/15+W), shield(+4P). Static: Dodge 9, Block 10 (14), Parry 13 (17)Soak 11

Skeleton ** Scale: 0D Fleshless undead Might: 2D (3+W) Wit: 0D (0) Agility: 3D (7+W) Charm: 0D (0) Skills: Sword 4D (10+W) equipment: sword (dam 4D/10+W) shield (+4P) armour remnants (+2/-1) SA: half damage from piercing attacks. Static: Dodge 9 (8), Block 6 (10), Parry 12 (16)Soak 6 (8)/ W 10 (12)/ D 15(17)

Zombie ** Scale: 0D Freshly risen undead Might: 4D (10+W) Wit: 0D (0) Agility: 1D (W) Charm: 0D (0) skills: Stamina 6D (17+W) SA: half damage from piercing & blunt attacks. Fist/claw dam 4D (10+W), or club 5D (14+W) Static: Dodge 3, Block 12, Parry 12, Soak 12

Giant Rat ** Scale: 0D Might: 2D (3+W) Wit: 0D (0) Agility: 4D (10+W) Charm: 1D (W) Skills: Brawling 4D (10+W), Dodge 5D (14+W) Static: Dodge 15, Block 12, Soak 6/W 10/D 15

Wolf ** Scale: 0D They hunt in packs Might: 3D+2 (9+W) Wit: 0D (0) Agility: 2D+1 (4+W) Charm: 1D (W) Skills: Brawling 4D+2 (12+W), Dodge: 4D+2 (12+W). bite dam 4D+1 (11+W) Static: Dodge 14, Block 14, Soak 11


GENERIC & PULP
Commission: Cultist Illustration by VincentiusMatthew.deviantart ...
Cultist ** Scale: 0D
We're Not Worthy
Might: 2D+1 Wit: 2D+1
Agility: 3D Charm: 1D+2
Skills: Brawling 4D, Blade 4D, Stealth 4D, Magic 3D+1
Gear: Hooded robe, sword (2h) ATT 4D dam 5D
Gear: Heavy Robes, +2 soak -1 Dodge
Static: Dodge (9)8, Block 12, Parry 12, Soak (7)9/W13/I18/MW22/D25 

Priest *** Scale: 0D Might: 2D+1 Wit: 2D+2  Agility: 2D Charm: 3D Skills: Polearm 3D+1, Dodge: 3D, Magic 4D+2. Perk: Sorcerer
Spells: Heal (TN 15/19/23), Bless (TN 19), Light (TN 15), See Magic Aura (TN 15)
Gear: Heavy Robes, +2 soak -1 Dodge, no effect on casting
wpn: Staff Attack: 3D+1  damage Static: Dodge (9)8 Block 7 Parry 7 Soak (7)9/W13/I18/MW22/D25 

Sorcerer/Sorceress **** Scale: 0D Might: 2D+2 Wit: 4D  Agility: 3D+1 Charm: 2D Skills: Dodge: 4D+1 Magic 6D (so 2D in Magic Skill) Perks: Sorcerer Gear: Knife Attack: 2D+2 damage 3D+2 
Spells: ESP (TN 15+R) Light (TN 15) Lightning Bolt (TN 23/150'/5D no armour) Paralysis (TN 15+R Might, 150', 1 hr), Dark Vision (TN 23), See Magic Aura (TN 15) 
Static: Dodge 13 Block 8 Parry 8 Soak 8/W12/I17/MW21/D24

Eldritch Knight **** Scale: 0D Might: 3D Wit: 3D  Agility: 3D+2 Charm:  2D+1 Skills: 
Courage 5D  Persuasion 5D+1 Dodge: 6D+1 Magic 8D (5D in Magic) Blade 6D+2 
Perks: Sorcerer
Spells: Charm, Clairvoyance, Dark Vision, Divination, ESP, Hasten, Resist Elements, See Magic Aura, Telekinesis, Slumber (10+R Wit, 30' radius, 5 targets, 1 hour)
Sword Attack: 6D+2  damage 5D+2 2hw
Static: Dodge 19 Block 9 Parry 20 Soak 9/W13/I18/MW22/D25 
Hero Points: 2/2

Damsel in Distress  ** Scale: 0D
I Need Some Help
Might: 1D+2 Wit: 2D+1 
Agility: 2D Charm: 3D
Skills: Brawling 2D+2, Dodge 4D, Seduce 5D
Gear: loincloth, hair pin, comb, makeup.
Static: Dodge 12, Block 8, Parry 5, Soak 5/Wo9/In14/MW18/De21

Darokin (Selenica), 'Thyatia' (Tel Akbir; Empire of Thyatis), or ...Merchant *** Scale: 0D
Have I got a deal for you!
Might: 2D Wit: 3D+1
Agility: 2D+1 Charm: 3D+1
Skills: Blade 3D+2, Dodge 3D+1, Persuade 5D+2, Seduce 5D
Gear: shortsword ATT 3D+2 dam 4D
Static: Dodge 10, Block 6, Parry 11, Soak 6/Wo10/In14/MW19/De22

Serpentman Sorcerer | Character art
Serpentman/Scaly Kin *** Scale: 0D
Survivors out of time
Might: 2D+1 Wit: 2D (Sorcerer 3D)
Agility: 2D+2 Charm: 3D
Skills: Dodge 3D+2, Pole Arm 4D+1, Brawl 3D+1, Stealth: 4D
Perk: ESP, Reptoid (Skin +1 armour, claws +1 brawl damage)
Static: Dodge 11, Block 10, Parry 13, Soak 8/Wo12/In16/MW20/De23
weapon: Spear (2h) ATT 4D+1 dam 4D+1 or Great Axe (2h) ATT 4D+1 dam 5D+2

Serpent Sorcerer: Wit 3D, replace Polearm skill * greataxe with Magic 6D & the Sorcerer perk; Spells: Charm (TN15), Dispel Magic (TN Target spell+5), Heal (TN 15/19/23), Light (TN 15), Shape Change (TN15), Slumber (3 targets, TN10+Resist Wit)

ToadmanMight: 2D+1 Wit: 1D+1 
Agility: 2D+2 Charm: 3D
Skills: Dodge 3D+2, Pole Arm 4D+1, Brawl 3D+1, Stealth: 4D
Perk: Reptoid (Skin +1 armour, claws +1 brawl damage)
Static: Dodge 11, Block 10, Parry 13Soak 8/Wo12/MW16/De20/
weapon: Wooden Spear (2h) ATT 4D+1 dam 4D+1 

Toadman BullMight: 3D+1 Wit: 2D 
Agility: 2D+2 Charm: 3D
Skills: Dodge 3D+2, Pole Arm 5D+1, Brawl 4D+1, Stealth: 4D
Perk: Reptoid (Skin +1 armour, claws +1 brawl damage)
Static: Dodge 11, Block 13, Parry 16, Soak 11/Wo15/In19/MW23/De26
weapon: Spear (2h) ATT 4D+1 dam 4D+1 

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Abominable Tcho-Tcho: Might 1D+2 Wit: 2D+1 Agility: 3D+1 Charm: 1D+1 Skills: Blade 3D+2, Light Bow 4D+1 or Blowpipe 4D+1, Brawl 2D+2 Dodge 4D+1, Stealth 5D+1
Attack blow dart or light bow 4D+1 dam 0 or 4D+1 & poison, (poisoned) 
Attack Sword 3D+2 dam 3D+2.
Tch-Tcho poison: Target takes 4D poison damage vs Might at end of their next turn
Some Tch-Tcho use wicker shields.
Static: Dodge 13 Parry 11/15 Block 8/12 Soak 5/Wo9/In14/MW18/De21



Berbalang Scale: 0D Might: 3D Wit: 3D Agility: 4D Charm: 1D Skills: Brawling 5D Dodge:  5D Attack: 5D claw/bite damage 5D Static: Dodge 15 Block 15 Soak 12/W16/I21/MW25/K29



Blood Hawk Scale: 0D Might: 1D+2 Wit: 0 Agility: 4D Charm:  1D Skills: Brawling 5D  Dodge 6D Attack: 5D razor claws/beak damage 4D+2 Static: Dodge 18 Block 4 Soak 4/W8/K13 




Carbuncle Scale: 0D Might: 2D Wit: 0D Agility: 1D Charm: 1D Static: Dodge 3 Block 6 Soak 15/K19

Giant Fire Ant: Scale: 0D Might: 3D Wit: 0D  Agility: 2D Charm: 1D Skills: Brawling 5D  Bite Attack: 5D damage 5D Static: Dodge 6 Block 15 Soak 14/W18/I23/MW27/K31



Green Gremlin
Scale: 0D Might: 2D+2 Wit: 2D Agility: 4D Charm: 1D Skills: Brawling 4D+2 Dodge: 5D Attack: 4D+2 claw/bite damage 4D+2 Static: Dodge 15 Block 14 Soak 8/W12/K17. Can climb on walls & ceiling. First Bite instills Fear - Courage vs TN 10 or flee (save at start of each subsequent turn).




Gu'en-Deeko: as Bear, (Wit 1D, but Thraak Magic 10D)




Nandie (Ape) Scale: 0D Might: 3D+2 Wit: 0 Agility: 3D+2 Charm: 1D Skills: Brawling 4D+2 Throw 4D+2 Dodge: 4D+2 Melee Attack: 4D+2 paw/bite dam 3D+2, Missile 4D+2 rock damage 3D+2 Static: Dodge 14 Block 14 Soak 11/W15/I20/MW24/K28


Nandie Bear (Great Ape): Scale: 0D Might: 7D+2 Wit: 0 Agility: 3D+2 Charm: 1D Skills: Brawling 8D+2 Throw 7D+2 Dodge: 4D+2 Melee Attack: 8D+2 thump/bite damage 7D+2 7D+2 rock damage 7D+2 Static: Dodge 14 Block 26 Soak 23/W27/I32/MW36/K40 




Necrophidius Scale: 0D Might: 4D Wit: 0  Agility: 5D Charm: 0D Skills: Brawling 6D Dodge:  7D Attack: 6D bite damage 5D+Paralysis (Might poison save DC 15 or paralysed 2Dx10 minutes) Static: Dodge 21 Block 12 Soak 12/W16/K21. SA: Hypnotic Dance (pre-combat; Wit save DC 15 or unable to act next turn) 


Night Thing/Shadow Dancer
Scale: 0D Might: 4D Wit: N/A Agility: 6D Charm: N/A Skills: Brawling 6D Stealth 8D Dodge 8D. Unerringly sense living things, immune to mind effects, immune to magical attacks. 
Attack: Claw damage 6D Static: Dodge 24 Block 18 Soak 21 (magic & blunt)/31 (blunt or magic)/42 (mundane edged or piercing)
The Night Things are formed of a substance akin to black marble and resemble elongated, faceless 12' tall statues, arms ending in a single talon. Animated only in moonlight, they exist to shed blood in the service of Nyarlathotep, the Haunter of the Dark. As they reap lives, a small portion of their victim's life energy feeds the Dark Pharaoh.
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NPC: Caldrea of Caldrea's Tower, former student of Hyar Thomel, reverent of Azura
Caldrea of Caldrea's Tower
Human or Half-Elf Female
Might: 2D+2  
Wit: 5D (Lore 9D Magic 10D Perception 6D+1)
Agility: 3D+1 (Dodge 7D+1)
Charm: 4D (Command 6D Courage 6D Persuade 7D Seduce 6D)
Heroic Narrative: Occult ScientistMetaphysics. can spend a Hero Point to add +6 to a Magic roll after the roll has been made. Up to 3 Hero Points may be spent on the roll, as usual. This also increases any damage inflicted by the spell by the same amount.
Gear: Cloak of the Sorcerer (+2D to Fly & Teleport rolls). Crystal Ball (+3D to Clairvoyance & Divination rolls)  Ring of Protection +1 Dodge/Block/Parry, Spell Staff +1D to Magic once each day, many arcane items and devices at her tower.
Static Defences: Dodge 23 Block 9 Parry 9 Soak 8
Hero Points: 4
Spells: 20
Spells: Beast Tongue, Charm (Conc, +4D all Charm skills), Clairvoyance, Control Weather, Dark Vision, Death Spell (rng 30', TN 35, dmg 5D vs Might roll), Dispel Magic, Divination, ESP, Fly, Heal, Invisibility (TN 27, Conc, spot TN 15/+5D Stealth), Light, Lightning Bolt (TN 23, 2 actions if fire bolt same round, Magic vs Dodge, 5D dmg, no armour), Paralysis (TN 15+target Charm roll, rng 150'), See Magic Aura, Slumber (10 targets, 30' radius, TN 10+Wit roll, 1 hr), Still Mind, Telekinesis, Teleport (TN 30,+5 per additional willing target)
Gear: typically 1,800gp in gem purse, ca 23,200 gp in cash resources at her tower.

Born of an Atlantean father and Princess of the Dhari, it is said that Caldrea ceased to study under Hyar Thomel following a falling out over the wisdom of using destructive magics in the service of Light. From her tower beyond Quodeth she watches over the reptile-men of fallen Vhaug and the smoking spires of the Zinandar mountains, alert to any rising evil. She is friendly with Khavas Rho and the Sword Sisters, though their areas of concern differ. Caldrea often travels, seeking new knowledge, new treasures and new magics. Outside her tower she is normally accompanied by loyal bodyguards, including 2 (away from home) to 4 (near tower) Bronze Warriors, and the great Winged Ape Gaugh





Bronze Warriors
Bronze Warrior (Automaton)
Might 4D+1 (Brawling 6D+1 Polearm 6D+1 Stamina/Lift 6D+1)
Wit: 1D
Agility: 2D+2 (Dodge 4D+2)
Charm: 1D
Perks: Armour Skin (+9 Soak, -4 Dodge). Cannot be Slept or Charmed.
Vulnerability: x2 damage from Lightning attacks
Static: Dodge 10 Block 19 Parry 19 Soak 22
Weapon: War Spear 2hw ATT 6D+1 dam 7D




Gaugh, Lord of the Winged Apes (Winged Ape, advanced)
Might 6D (Brawl 8D Blade 7D Stamina/Lift 7D)
Wit 1D 
Agility 4D (Dodge 5D Stealth 6D)
Charm 1D+2
Perks: Tough Hide +2 Soak
Gaugh, Lord of the Winged Apes
Dodge 15 Block 24* Parry 21 Soak 20
*on a successful block Gaugh takes half damage from weapon attacks. He typically parries large weapons (2h axe) and blocks small ones (1-h sword).
2-handed falchion ATT 7D dam 9D+1
Paw swipe ATT 8D dam 7D




C&D!
Candella & Duchess, Girl Thieves
Might: 2D+2 (Blade 4D+2)
Wit: 2D+1  (Pick Locks 3D+1, Perception 4D+1)
Agility: 3D+1 (Dodge 4D+1, Pickpocket 4D+2, Stealth 5D+1) 
Charm:  3D+2 (Seduce 5D+4, Deception 5D)
Attack:  damage Static: Dodge 13/12 Block 8/12 Parry 14/18 Soak 8/10
HP: 1
Gear: mail halter +2 soak +2 seduce, -1 dodge), shield, longsword, thieves' tools, 15gp 7sp 2 cp, Duchess - Wolfsbane Candella - 60gp pearl strand



 

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