GENERIC
Militia Levy: AC 14 (Linen & Shield) HP 12 PB +2 CR 1/8 ST +1 DE+0 CO +1 IN +0 WI +0 CH +0 Spear ATT +3/d6+1
Experienced Guard: AC 15 (heavy scale) AC 17 scale & shield HP 23 (12+2d8+2) PB +2 CR 0.5 ST +2 DE +0 CO +1 IN +0 WI +1 CH +0 Sk: Perception +3 PP 13. Longsword or War Spear ATT +4/d8+2; Javelin ATT +4/d6+2. Glaive (2hw) ATT +4/d10+2 reach 10'
Experienced Guard Archer: AC 16 (medium scale) HP 20 (11+2d8) PB +2 CR 0.5 ST +1 DE +2 CO +0 IN +0 WI +1 CH +0 Sk: Perception +3 PP 13. Longbow ATT+4/d8+2; shortsword ATT +4/d6+2
DARAY
Dhari Warrior (Sword Brother) CR 1/2 AC 15 (leather, shield, DEX) or AC 13 no shield HP 17 spd 30' ST +2 DE +2 CO +1 IN +0 WI +0 CH +0 Prof: Survival +2, Athletics +4. Multiattack: 2 melee attacks per attack action. Axe or Sword +4/d8+2 (6). Javelin +4/d6+2. Great Axe (AC 13) ATT +4/d12+2.
Dhari Champion: As Warrior, but 52 hp, AC 13, STR +3, ATT +5/d12+3 (9) (great axe)
These are the 'Men' of the Tribal warrior lodges, those who have completed the Rites of Manhood and having proven their courage and skill in battle, are accepted as full members of the Tribe. Youths, women, and other lessers typically use the MM Tribal Warrior stats. A few Dhari tribes accept female fighters known as Battle Maidens, either into the male lodges (rare), or into the all-female White Swan Lodge.
IMYSTRAHL
Elf Guard of Imystrahl: AC 19 (chain cuirass & shield)/AC 17 no shield HP 20 PB+2 CR 0.5 ST +2 DE +2 CO +1 IN +1 WI +0 CH +0 Sk: Perception +2 PP 12. Longsword ATT +4/d8+2; Longbow ATT +4/d8+2
QUODETH
Quodethi Royal Marine: AC 17 (scale coat & shield) HP 32 PB +2 CR 1 ST +2 DE +1 CO +1 IN +0 WI +1 CH +0 Sk: Athletics +4 PP 11. SA: 2 Attacks per Attack action with melee weapon. War Spear or Longsword ATT +4/d8+2; 2 javelins ATT +4/d6+2 range 30'/90'.
LOMAR
Soldier of Lomar: AC 17 (scale coat & shield) or AC 19 (bronze cuirass & shield) HP 32 PB +2 CR 1 ST +2 DE +1 CO +1 IN +0 WI +1 CH +0 Sk: Athletics +4 PP 11. SA: 2 Attacks per Attack action with melee weapon. Lomari have 10' reach with Lomari War Spear. War Spear ATT +4/d8+2; short sword ATT +4/d6+2.
MARG
Margish Merchant Guard: AC 14 (Linen & Shield) HP 17 (12+d8+1) PB +2 CR 1/2 ST +2 DE+0 CO +1 IN +0 WI +0 CH +0 Spear or Mace ATT +4/d6+2, Pack Tactics - Advtg when ally adjacent
Margish Reaver: AC 14 (studded, DEX +2) HP 32 PB +2 ST +1 DE +2 CO +1 IN +0 WI +1 CH +0 SK: Intimidate +2 Perception +3 PP: 13 SA: 2 Attacks & Bonus Attack per attack action with melee weapon. Shortswords (2+1 = 3 attacks) ATT +4/d6+2
KAL-ZINAN
Kal-Zinan Dwarf Soldier: AC 18 (iron mail & wooden shield) AC 16 no shield HP 21 (15+d8+2) PB +2 CR 0.5 ST +2 DE +0 CO +2 IN +0 WI +0 CH +0 Sk: Perception +2 PP 12. Steel +1 War Spear ATT +5/d8+3 or Steel +1 Great Axe +5/d12+3; 2xIron Javelin ATT +4/d6+2.
Kal-Zinan Dwarf Arbalester: AC 16 (iron mail) HP 20 (14+4+2) PB +2 CR 0.5 ST +1 DE +2 CO +2 IN +0 WI +1 CH +0 Sk: Perception +3 PP 13. Dwarf Steel +1 Arbalest ATT+5 dam 9 (d12+3) FR 1; iron shortsword ATT +4/d6+2
Kal-Zinan Silver Shield Guard (Legionary): AC 20 (steel +1 mail & steel +1 shield) HP 52 PB +2 CR 2 ST +3 DE +0 CO +3 IN +0 WI+0 CH +0 Sk: Perception +2 PP 12. Steel +1 War Spear ATT +6/d8+4
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