11/1: After midnight a Night Thing attacks, plucking Laxus through a window. It seems immune to weapons. Laxus is wounded, but drives it off with the Light of Mithra. Saya chases it into the dark forest, and is found dead by Rollo. Rollo brings back her body; Ulfdin sees it when he wakes at dawn. Heroes build a funeral pyre for Saya from the crone's hut, and give her a viking funeral. Ulfdin chases & thumps villagers. Laxus & Aliegha retire to the inn, while Ulfdin & Rollo guard the pyre.
After nightfall a second Night Thing attacks, but is destroyed by Ulfdin.
12/1: As dawn breaks, the ashes of Saya's funeral pyre burn low.
Simon N. (GM):type actions please
she was too young, so young
"I'm staying out here"
rolling 3d6
(
+
+
)
5
2
3
10
long claws ready to take more lives
Moonlight glistens on its ebon hide.
GM: 1-3 this is the wounded one
rolling d6
(
)
4
4
Laxus is tucked up in bed at the inn w his pussy :p
rolling (4 - 1)d6 + 1d6! + 0
(
+
+
)
+
2
1
6
(
)
+0
5
14
rolling (3 - 1)d6 + 1d6! + 2
(
+
)
+
3
5
(
+
)
+2
6
1
17
rolling 6d6
(
+
+
+
+
+
)
5
5
2
2
4
1
19
so thats 2o ini
#20 Rollo your go
rolling (4 - 1)d6 + 1d6! + 6
(
+
+
)
+
4
1
5
(
)
+6
3
19
?
You're not skilled enough w mace to hit it yup
rolling 6d6
(
+
+
+
+
+
)
3
6
1
3
3
5
21
it strikes Rollo
rolling 6d6
(
+
+
+
+
+
)
3
6
4
2
1
6
22
22 dmg vs soak
#17 Ulfdin your gp
rolling 6d6
(
+
+
+
+
+
)
2
1
1
1
1
5
11
rolling 6d6
(
+
+
+
+
+
)
3
5
4
2
3
1
18
#20 rollo
rolling (6 - 1)d6 + 1d6! + 8
(
+
+
+
+
)
+
1
6
6
4
5
(
)
+8
5
35
rolling (7 - 1)d6 + 1d6! + 2
(
+
+
+
+
+
)
+
6
5
4
4
5
5
(
)
+2
1
32
rolling 5d6
(
+
+
+
+
)
3
2
1
4
6
16
miss
rolling 6d6
(
+
+
+
+
+
)
3
2
4
4
6
2
21
rolling 1d20
(
)
3
3
wrong one
rolling 6d6
(
+
+
+
+
+
)
5
2
1
4
1
1
14
Rollo your turn, rem -1D for wound
rolling (5 - 1)d6 + 1d6! + 2
(
+
+
+
)
+
2
2
1
1
(
)
+2
2
10
rolling 6d6
(
+
+
+
+
+
)
5
5
6
2
1
6
25
hit
rolling 6d6
(
+
+
+
+
+
)
1
1
6
3
6
6
23
rolling (7 - 1)d6 + 1d6! + 0
(
+
+
+
+
+
)
+
6
1
3
6
3
4
(
)
+0
5
28
Soak 31
if you have HPs to spend on damage...
rolling 5d6 + 2
(
+
+
+
+
)
+2
4
5
4
3
4
22
rolling (4 - 1)d6 + 1d6! + 2
(
+
+
)
+
2
1
6
(
)
+2
4
15
1-3 vs Rollo 4-6 vs Ulfdin
rolling d6
(
)
4
4
It strikes at Ulfdin
rolling 6d6
(
+
+
+
+
+
)
1
3
1
6
3
3
17
miss right?
rolling (7 - 1)d6 + 1d6! + 0
(
+
+
+
+
+
)
+
3
4
3
6
1
2
(
)
+0
5
24
cool
A mighty blow comes in...
rolling 5d6 + 20
(
+
+
+
+
)
+20
6
3
6
6
2
43
rolling 1d6
(
)
5
5
48
(hero points are no joke)
rolling (2 - 1)d6 + 1d6! + 0
(
)
+
2
(
)
+0
5
7
rolling (2 - 1)d6 + 1d6! + 0
(
)
+
2
(
+
)
+0
6
2
10
OK will finish early tonight
No dragonborn as such
there are lizardmen living by Thiria keep, theu are neutral, you might see one wandering
Hehe they're in for a surprise then i think
also great swimmer, can hold breath for an hour.
Take the Sorcerer perks (3 skill dice) to use spells, put 2 of your 3 remaining skill dice on Magic skill, choose 4 spells.
(oh sweet yeah)
There are no classes in Mini Six. You'd be a lizardman shaman/nature priest. Look at Thule book re Narratives, eg Guardian of the Nine would work.
Star Lore Adept if you're a crazy Cthulu worshipping Lizardman :)
you could choose one later
The spells are in the Mini Six rulebook I gave you. :)
NB Healing is good :D
As you'll start with max 6D Magic you'll want mostly spells with a target number of 21 or lower as you roll your Magic vs TN to cast.
Ok noted.
How many spells am I allowed?
2 spells per die allocated to Magic skill, Max is 2 dice so 4 spells
Raising the dead via Resurrection spell is TN 60 which needs a maxed out caster plus a bunch of Hero Points for a chance to succeed...
It's been an intense, emotive game today! Sad to see Saya go but looking forward to my new character.
When's the next game Simon?
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