Tuesday, April 28, 2020

Silver Princess #8 afternoon 5/1/2215 - My Lady's Heart - 7 CP

Rollo:Ballroom?
Saya:I was saying earlier I think it would be good to explore that gardens.
Rollo:Lead on Sword Saint!
Ulfdin:Goooo!
Rollo:Rollo hefts his mighty weapon and grins in admiration at his hero
Simon N. (GM):You've just been having lunch with Aliegha in the temple after reporting to Cathrandamus. You can go through doors opposite to the ballroom or south to gardens?
Saya:I vote south to the gardens
Ulfdin:Im happy with South
Simon N. (GM):Aliegha: "For the gardens, it's best to approach from the east tunnel - the Ubues keep watch on the west tunnel."
Saya:Ok. Let's go carefully then.
Rollo:Let me lead, my danger sense has sharpened
Saya:Ok, Rollo ahead, Ulfdin will you guard the rear?
Simon N. (GM):GM: You head out and south, Aliegha & Rollo in front, her three barbarians bringing up the rear.
Rollo:Rollo stalks forward carefully
Ulfdin:I'm at the back
Simon N. (GM):Aliegha leads you east and south. Daylight filters in through high windows in the long corridor ahead (bottom of map).
At the T-junction you head cautiously west.
rolling 1d6
(
6
)
=
6
Rollo:Rollo's grip tighten on his long axe
Simon N. (GM)::)
Saya:What was that?
Rollo:Its quiet...too quiet
Simon N. (GM):Ahead you see double doors to the right - into the throne - and just past those, sunlight filtering in to the left through ancient gates. Suddenly out of the gloom ahead emerge strange creatures...
Ulfdin:SHIELD WALL!!
Simon N. (GM):Big, three headed, hideous Beastmen - Ubues!
Rollo:Rollo looks around for the shield he doesn't have. Curses!
Saya:My faith in my sword is shield enough for me!
Simon N. (GM):They must have been alerted earlier to your approach.
Rollo:Tarhun! Ice Reaver charge!
Simon N. (GM):OK roll init (Rollo +6)
agility
Ubues roll
rolling 2d6
(
4
+
5
)
=
9
Rollo:
rolling 4d6 =6
(
2
+
6
+
2
+
6
)
=
16
Ulfdin:
rolling 3d6
(
5
+
1
+
1
)
=
7
Saya:
rolling 3d6 +2
(
4
+
5
+
3
)
+2
=
14
Rollo:thats 22 (typo)
Ulfdin:9 total
Saya:Saya 14
Simon N. (GM):GM: There are half a dozen of them, but only 3 from each side can melee in the narrow corridor.
Ulfdin charges in, axe swinging
Saya:That's lucky!
Simon N. (GM):OK Rollo you Ice Reaver charge
into the leading Ubues
Rollo:
rolling 6d6+8
(
2
+
3
+
5
+
3
+
4
+
2
)
+8
=
27
TARHOON!
Simon N. (GM):it parries clumily (Parry 14) - hit
Rollo:
rolling 7d6 +1!
(
3
+
3
+
5
+
1
+
2
+
2
+
5
)
+1
=
22
Simon N. (GM):soak 13 so 9 over & incapaitated, it goes down.
Rollo:Rollo dodges back from the fallen to let his allies in
Simon N. (GM):#14 Saya
OK
Saya:I shall use my Slayer's Strike
Simon N. (GM):ok +6/+2
They seem pretty clumsy
Saya:Yes, spending 1 hero point.
Rollo:They may have three heads but only one heart, kill it Saya
Simon N. (GM)::)
Saya:
rolling 6d6
(
3
+
2
+
3
+
4
+
4
+
3
)
=
19
Simon N. (GM):hit (NB the bonus is +6 not +1D)
Saya:oops sorry!
rolling 5d6 +6
(
1
+
2
+
1
+
6
+
4
)
+6
=
20
Not much difference in the end lol
Simon N. (GM):damage bonus is +2 not +6 unless it's a special enemy of yours, eg Yeti
Saya:Got it
rolling 5d6 +4
(
2
+
1
+
4
+
4
+
2
)
+4
=
17
My blade was bumped up to +2 last time
Simon N. (GM):Your blade skill does not affect damage
Damage is Might +2D for sword 1-handed, +2 for SS
Saya:Oh i didn't realise that :-(
Simon N. (GM):so 15 total - Stun
Saya:Still good!
Simon N. (GM):#9 GM: Stunned Ubue swings its club at Saya.
rolling 3d6+2
(
3
+
4
+
2
)
+2
=
11
miss
Saya:Nope, block 13 with shield
Simon N. (GM):
rolling 3d6+2
(
2
+
1
+
2
)
+2
=
7
Saya:Seven, my lucky number!
Simon N. (GM):(you can use your Parry, Blade 5D+2 & shield gives Parry 21)
The one Rollo hit passes out.
Saya:Ah I didn't realise I could do that straight after a sword attack. Good to know.
Simon N. (GM):Two move up and attack Rollo
rolling 4d6+2
(
4
+
3
+
5
+
2
)
+2
=
16
rolling 4d6+2
(
2
+
1
+
2
+
5
)
+2
=
12
Rollo:Rollo ddges to the left
Simon N. (GM):Dodge 18?
Rollo:and then slides to the right. unscathed.
Aye 18.
Simon N. (GM):#7 Ulfdin lumbers up & joins the fray! :)
Rollo:Como Ulfdin, you're missing out
Ulfdin:Bumped up blade skill last time 2 attacks
rolling 5d6
(
2
+
5
+
3
+
6
+
3
)
=
19
Simon N. (GM):hit
Ulfdin:
rolling 5d6 + 2
(
4
+
1
+
2
+
1
+
1
)
+2
=
11
Rollo:Ha! take that threeheaded troll
Simon N. (GM):miss
Ulfdin:That was the damage
Simon N. (GM):ok then no effect
Saya:No effect?
Ulfdin:this is the next attack same one!
rolling 5d6
(
2
+
5
+
5
+
4
+
1
)
=
17
Simon N. (GM):Its furs absorb the blow (soak 13)
hit
Ulfdin:
rolling 5d6 + 2
(
6
+
1
+
2
+
2
+
2
)
+2
=
15
Simon N. (GM):stun
Ulfdin:
rolling 1d6
(
5
)
=
5
20 total
Rollo:A mighty blow!
Saya:Huzzah!
Ulfdin:Huzzah
Simon N. (GM):20-13 = 7, wound
Rollo:Huzzah! ha ha!
Simon N. (GM):GM: Behind you in the tunnel Aliegha and the barbs guard the rear in case more Ubues try to work round behind you.
Round 2 Rollo's go
Saya:Very thoughtful of them!
Rollo:if i take 2 attacks i drop 1 dice right?
Simon N. (GM):You three have formed a battle line so only 1 Ubue vs each now
2 attacks = -1 die per attack, 3 attacks -2 dice, etc
Rollo:Right you ugly dogs whos' next?
rolling 5d6 +2
(
4
+
5
+
4
+
2
+
2
)
+2
=
19
Simon N. (GM):hit
Rollo:CHOP! /r 7d6+1
rolling 7d6+1
(
2
+
6
+
1
+
1
+
3
+
5
+
6
)
+1
=
25
Simon N. (GM):Rollo cuts down another (12 over soak so Inc)
Rollo:If I were as ugly as you I certainly would not want three heads!
rolling 5d6 +2
(
5
+
2
+
3
+
5
+
2
)
+2
=
19
HACK!
Simon N. (GM):hits the one on Saya
Rollo:
rolling 7d6 +1
(
4
+
1
+
5
+
1
+
1
+
4
+
6
)
+1
=
23
Shifts to the side, to let the others in. Ready to parry
Simon N. (GM):Rollo cuts it down!
Ulfdin:Huzzah
Rollo:Parry blows aimed at his comrades if possible?
Simon N. (GM):3 down now. 3 still up
Rollo:Huzzah!
Simon N. (GM):Saya you are clear to strike at the one Ulfdin wounded?
Saya:I think so.
Rollo:Take the troll down sword saint!
Saya:I'll spend another hero point.
Simon N. (GM):>>Parry blows aimed at his comrades if possible?<< You'd need to have declared that at the start of your turn - 1 action per parry
Rollo:(Ok boss)
Saya:Oh I thought it was start of my turn?
Simon N. (GM):yes Saya your go
Saya:So I can spend another HP?
Simon N. (GM):yup
You can spend up to 3 on 1 action!
Saya:Ok great! Saya whispers to her sword before striking. I'll spend just one.
rolling 5d6 +8
(
4
+
6
+
4
+
2
+
4
)
+8
=
28
Simon N. (GM):or die roll, eg could spend 3 on a damage roll for +18 dmg
Saya's blade weaves past its club, hit
Saya:I have +2 on Blade since last time.
damage
rolling 5d6
(
1
+
3
+
6
+
1
+
2
)
=
13
Simon N. (GM):5d6+2 damage
Saya:Ah sorry I forgot!
so that's 15?
Simon N. (GM):15 = stun, so wounded + stunned
Saya:Saya throws her head back and breathes in the smell of carnage.
Simon N. (GM):there goes - rolling for 2 Inc ones to stay conscious
rolling 3d6+2
(
3
+
6
+
1
)
+2
=
12
Saya:(a bit like in the picture)
Simon N. (GM):
rolling 3d6+2
(
1
+
4
+
6
)
+2
=
13
both are flat out
Wounded & stunned Ubue vs Ulfdin...
rolling 2d6+2
(
6
+
4
)
+2
=
12
rolling d6
(
1
)
=
1
13, miss
Ulfdin:parry 21
Simon N. (GM):
rolling 2d6
(
1
+
1
)
=
2
The Ubues at the rear pass a morale check (even though fail on 4+!) and heroically charge in on Saya & Rollo.
Saya:They really are worse for wear!
Simon N. (GM):vs Rollo
rolling 4d6+2
(
2
+
1
+
3
+
6
)
+2
=
14
Saya:But brave I suppose!
Simon N. (GM):vs Saya
rolling 4d6+2
(
4
+
2
+
6
+
1
)
+2
=
15
Rollo:With maidens I have had my way, each must die some day!
Simon N. (GM):#7 Ulfdin your go
Ulfdin:2 attacks
1st attack
rolling 5d6
(
1
+
5
+
1
+
2
+
5
)
=
14
Simon N. (GM):hit just
Ulfdin:Damage
rolling 5d6 + 2
(
4
+
1
+
2
+
2
+
3
)
+2
=
14
Saya:That's a miss.
Simon N. (GM):14 is a stun, it was already w + S so now Severely Wounded
Ulfdin:Attack 2 on the same one
rolling 5d6
(
4
+
4
+
6
+
3
+
6
)
=
23
Simon N. (GM):hit
Ulfdin:
rolling 5d6 + 2
(
3
+
4
+
4
+
3
+
3
)
+2
=
19
Rollo:hahahaha
Ulfdin:OOOOHHH YYYEEEAAAHHH
Rollo:pathetic trolls
Simon N. (GM):Wound + SW = Incapacitated, it goes down!
Saya:Yessss!!!
Simon N. (GM):Round 3 - Rollo
Rollo:Stalks forward axe blade scrapping through the bloody carnage
Simon N. (GM):2 still up
Rollo:As cold as the oceans spray, your death is on its way! He points the bloody axe at the three headed trolls
I'll leave you one, he winks at his friends
Saya:OOC I can't help feeling a little sorry for them!
Rollo:
rolling 6d6 +2
(
1
+
1
+
3
+
1
+
1
+
6
)
+2
=
15
Saya:I mean they might have only been passing through...
Rollo:oh that ws close. yeah your right ahahah
Simon N. (GM):15 hits vs parry 14
Rollo:
rolling 7d6+1
(
6
+
6
+
3
+
2
+
6
+
6
+
2
)
+1
=
32
Ulfdin:Oh dear, how sad, never mind!
Rollo:
rolling d6
(
6
)
=
6
rolling d6
(
3
)
=
3
Simon N. (GM):Aliegha: "Don't feel sorry for them - they're very annoying!"
41 damage, Rollo cuts all 3 heads off with one blow!
rolling d100
(
42
)
=
42
Rollo:Are you watching Ragnar?
Simon N. (GM):LOL
As the heads hit the floor, Saya's turn
Rollo:afk
Saya:Ok
How many left now?
Rollo:just one, right?
Simon N. (GM):yup, 1 up
Saya:I'm not sure how Saya is going to follow up that mythical attack of Rollo's!
Ok I won't bother spending a HP this time, since there's only one left.
Simon N. (GM):It seems to be arguing with itself in Urgan, the Beastman tongue.
Saya:Can any of us understand Urgan?
Rollo:Rollo looks at Aliegha
Simon N. (GM):You can roll Wit (Language) DC 18
Saya:It might be useful information.
Rollo:
rolling 2d6!
(
6
+
1
+
3
)
=
10
Saya:I only have Wit 2D so no chance!
rolling 2d6
(
4
+
6
)
=
10
Simon N. (GM):rollo roll your wild die again
Rollo:the app did it for me. I have 2d. it rolled three because i got a 6.
Simon N. (GM):ok
Ulfdin:
rolling 2d6
(
1
+
6
)
=
7
Rollo:if you put an ! at the end of the command it notes the wild dice
Simon N. (GM):but only the 1st die is wild, for future reference
Rollo:aye
thats right
think t only does it for the first die
Simon N. (GM):"Ubues have pale flesh, and in all features appear vaguely human. They
wear animal skins, and use bones as hair decorations and jewelry."
Rollo:smelly
sniffs his own armpits
hmm
Simon N. (GM):
rolling 2d6
(
5
+
4
)
=
9
Saya:Does this last one look like he might surrendur?
surrender
Simon N. (GM):
rolling 3d6
(
3
+
2
+
6
)
=
11
rolling d6
(
4
)
=
4
highest NPC roll was 12, no one understands it
It seems to have 2 male heads & female one in the middle
Saya instead of attacking you could try to get it to surrender (would be Command)
Saya:Well Saya's code of honour means she won't attack something that hasn't obviously threatened or attacked her first, so yes she will try to do that.
I'll use a HP as well.
Simon N. (GM):OK you wave your sword menacingly and yell at it :)
Saya:
rolling 2d6 +6
(
4
+
1
)
+6
=
11
Simon N. (GM):You have some Command skill right?
Saya:Oh hang on yes sorry, didn't notice it on the sheet.
Simon N. (GM):Charm 3D+1 (Command 4D+1) ?
Saya:Ok so 4d6 +7
Simon N. (GM):need 15
Saya:
rolling 4d6 +7
(
5
+
1
+
3
+
4
)
+7
=
20
Phew!
Simon N. (GM):The Ubue throws down its club and puts its 3 hands up! "No hurt! Me s'render!"
rolling 3d6+2
(
3
+
1
+
1
)
+2
=
7
Saya:Ah so you speak the common tongue?
Simon N. (GM):"Yers!"
Rollo:Kneel or Steel?
Simon N. (GM):GM: The battle is over.
The Ubue sinks to its knees, looking terrified.
Saya:No more killing! We've done enough.
Rollo:OK Boss
Simon N. (GM):Checking the bodies, 1 is clearly dead, the other 4 are wounded but still alive
Ulfdin:
rolling 2d6
(
4
+
2
)
=
6
rolling 2d6
(
3
+
6
)
=
9
rolling 2d6
(
5
+
4
)
=
9
rolling 2d6
(
1
+
3
)
=
4
rolling 2d6
(
2
+
5
)
=
7
rolling 2d6
(
1
+
4
)
=
5
Simon N. (GM):Aliegha: "Well done you three! Mighty warriors all!" She grins.
Ulfdin:WTF was that!
Saya:Saya looks at the frightened one and asks if it has seen a large, red, stone anywhere.
Rollo:you were talking to yourself aain
Ulfdin:We should finish off the wounded ones
Simon N. (GM):"No Lady!"
Saya:NO!
Simon N. (GM):Aliegha: "Hold, Ulfdin!"
Rollo:i thought you were hahahaha
wha?
Saya:They have surrendered, if you want to kill any more you'lll have to go through me.
Rollo:Are you sure?
Ulfdin:Ulfdin spits and walks away
Simon N. (GM):Aliegha: "Ubue, you need to stop attacking the warriors of Cathrandamus! You are no match for us! We do not wish to kill your people!"
Saya:Yes. I'm not entirely sure this wasn't a senseless slaughter to start with.
Rollo:tssk
im going for an ale
Ulfdin:Ulfdin keeps walking
Simon N. (GM):Aliegha: "Listen to Saya, Ubue! We only need to search the rooms around here. Tell your people to take their wounded and leave us alone!"
Saya:I'm sure this is the first time they have actually had a conversation, rather than just hacking eachother to bits!
Simon N. (GM):The 3 other barbarians look like they agree with Ulfdin, but won't defy Aliegha.
The Ubue looks fearful and nods. "Me tell 'em!"
Saya:Make sure you do! And keep an eye out for that red stone.
Rollo:why dont we ask the tribe?
Simon N. (GM):It nods. Getting to its three feet it scrambles off west down the tunnel.
Rollo:one of them must know something
Saya:Well we've got free rein to explore now without being attacked, so it's a good idea.
Simon N. (GM):Aliegha: "If they have it, they won't give it up." She turns to the three barbarians: "Keep an eye on our rear, in case they want a rematch!"
Rollo:lead on McSaya
Simon N. (GM):GM: You now have a clear path to the throneroom or garden. Looking through garden gates you see stairs down, it's very overgrown - https://i.somethingawful.com/u/elpintogrande/september10/silverprincess/silverprincess_12.gif
"This garden is overgrown with weeds. The paths
have disappeared into the underbrush, and the
only statue is now completely grown over with
thick purplish vines. Water can be heard, but not
seen."
Saya:I think it's worth exploring the garden first.
Rollo:Rollo swaggers forward great axe resting on a his meaty shoulder
Simon N. (GM):GM: Aliegha nods. Saya leads the way down the steps into the overgrown garden.
Ulfdin:I bimble along behind muttering to myself
Rollo:stop sulking ulfdin
skulk dont sulk
Ulfdin:Ulfdin sticks two fingers up
Rollo:hahahaha
thats the spirit
Saya:Don't worry, I'm sure we can find something else for you to hack away at soon enough!
These vines in the garden, for one thing!
Simon N. (GM):You look around - you can check either Medicine/Herbalism or Survival/Tracking - let me know which
Rollo:survival
rolling 4d6
(
6
+
1
+
5
+
4
)
=
16
ooh
rolling d6
(
4
)
=
4
Saya:Nice!
Rollo:20 Boss
wait whats this...?
in the undergrowth...
Saya:I'll go for Herbalism:
rolling 2d6
(
5
+
4
)
=
9
Simon N. (GM):20 - Rollo identifies the purplish vines as belonging to a Mithraic Bloodsucker, a dangerous carnivorous plant. Saya thinks some of the bushes with needle sharp leaves look dangerous too. Rollo detects the water sounds as coming from the south-east corner of the garden.
Ulfdin:Should have gone to the thron e room
Simon N. (GM):Beyond the high garden walls, the ice of the Tjokren glacier looms high above, but here it is still quite pleasantly warm.
Saya:Probably best to leave this plant alone!
Rollo:be carefully of the purple veins!
vines! I meant vines.
Simon N. (GM):roll perception please
Rollo:
rolling 4d6
(
2
+
4
+
4
+
5
)
=
15
Saya:
rolling 2d6
(
4
+
6
)
=
10
Ulfdin:
rolling 2d6
(
3
+
4
)
=
7
Simon N. (GM):Rollo, the purple vines are creeping quietly towards you through the undergrowth
Rollo:take out the woodaxe
Ulfdin look
Ulfdin:GAAAAH
Rollo:we should back up
Ulfdin:Back up sword and shield ready
Rollo:lets toss the flesh eating plant some of the ube carrion
it can snack on the three headed ubes trolls
rather than us
Simon N. (GM):The Bloodsucker likes to grasp and smother its victims and drink their blood... You back up the stairs. You see the vines creeping to the base of the stairs.
Ulfdin:What the wounded ones?
Rollo:the dead will still be warm
some of the wounded ware so bad they wont complain
Ulfdin:Wounded nes will be warmer
Simon N. (GM):They like living victims with heart still beating...
Rollo:Saya's not lookin Ulfdin. Nows the time ;-D
Saya:Hehe
Simon N. (GM):Aliegha: "We said they could recover their dead - that we would leave them in peace!"
Rollo:dead ones it is
Ulfdin:Maybe you want to feed them then, lady
Saya:Let's just get out of this garden as quickly as possible.
Rollo:but you wanted to search it?
Simon N. (GM):Aliegha looks fearfully at the plant monster. "I agree with Saya!"
Saya:Yes and we found something!
Rollo:lets have a ood old bonfire
Saya:Saya will quickly start moving back up the way they came.
Simon N. (GM):Aliegha: "This is not wholesome - a foul creation of sorcery! We should leave it."
Aliegha falls back alongside Saya to join her men at the top of the stairs.
rolling d6
(
5
)
=
5
Ulfdin:Back up out the garde
Rollo:say the werebear in an enchanted palace. Really Aliegha what did you expect from you life choices?
alright, alright im coming
Simon N. (GM):the ubues are still lying there as you back out of the garden steps into the corridor. Aliegha: "I never chose to be a werebear!"
Ulfdin:"The werebear life chose me!"
Rollo:but you do it so well. shoots Ulfdin the look
Ulfdin:HAHAHAHA
Simon N. (GM):Aliegha: "Before Cathrandamus found me I was in despair! A wretched monster! He took me in..."
"...He saved me!" She glares at Ulfdin & Rollo.
Ulfdin:Snigger!
Rollo:come on dear lets not beat around the bush, not now we have left the garden
Simon N. (GM):LOL
Rollo:where would you like to explore next? Roll flashes his best and most insincere grin :-D
Simon N. (GM):Aliegha goes over to the throneroom doors and throws them open...
Rollo:thats the spirit
Simon N. (GM):Across from the double doors of this huge room
stands a massive, hand carved wooden throne
upon a dais. Two statues of warriors, one to either
side of the throne, stand as silent guardians. In the
center of the room are two huge columns. There
are fire places on both the east and the west wall.
Simon N. (GM):Tapestries hang on the north wall. They record
scenes of pomp and procession, royal galas and
feasts once held in great halls. In the southeast
and southwest corners are two more statues,
duplicates of the ones guarding the throne.
Rollo:impressive
Saya:Be careful! We've come across dangerous statues before!
Ulfdin:Hmmm Statues.........
Simon N. (GM):Sunlight filters in from intact windows high above, dust motes dancing in the beams.
Saya:I would like to do a Lore check please, to find out more about the tapestries.
rolling 3d6
(
2
+
1
+
3
)
=
6
Simon N. (GM):The throne hall of the Silver Princess still has an air of quiet dignity, all these centuries later. Scuff marks on the dusty floor show recent intruders.
Rollo:Roll scans the room for danger. Stifling a giggle.
rolling 4d6
(
5
+
2
+
4
+
2
)
=
13
Simon N. (GM):The tapestries depict the elven nobility of the Silver Valley - now the Valley of Scorn. There is a depiction of a battle where many elves fall battling Beastmen, and a young girl - Argenta - becomes Queen.
Rollo:The Elf Wars, hmm
Simon N. (GM):There are some bloodstains on the floor. Aliegha: "When we were here before, Ubues followed us in - we killed several and fell back."
Rollo:indeed
Simon N. (GM):No obvious dangers.
Rollo:takes a practice swing with axe
Simon N. (GM):
rolling d6
(
3
)
=
3
Saya:obvious being the word!
I will very cautiously go to examine one of the statues.
Ulfdin:Ulfdin walks in
Not so cautiously......
Simon N. (GM):To the right of the throne is a tapestry depicting happy dwarf slaves presenting Argenta with a massive ruby.
The statue is of a stern glaive armed elf warrior in chain cuirass.
The tapestries reach from near ceiling to floor.
Ulfdin:Glaive y'say
Rollo:This is nonsense the dwarves i know would never be happy as slaves to elves. Unless they were sex slaves of course.
Simon N. (GM):Aliegha: "The elves are very handsome..."
Saya:Saya agrees!
Simon N. (GM)::D
Ulfdin:Its a picture, woman!
Rollo:and dwarves like a good looking queen
dont they Ulfdin?
Ulfdin:Hahahahahahahaha
Saya:I'll go and explore the throne next.
Rollo:blimey i'd be her slave
Simon N. (GM):The throne is of a dark wood, likely from beyond the northern mountains, finely carved.
Rollo:this is nimothan oak
Ulfdin:Aye
Rollo:Rollo sits in the throne , one le cocked over the side
*leg
Saya:I'll try to examine the throne for any secret catches or drawers.
Simon N. (GM):The throne is a little small for Rollo's bulky frame.
OK Saya roll Perception
Rollo:Ulfdin...Im stuck
Ulfdin:Breathe in
Rollo:hahahah
Saya:
rolling 2d6
(
4
+
3
)
=
7
Rollo:I think i have had to much ale
Simon N. (GM):No sign of anything
rolling d6
(
6
)
=
6
Rollo:wait what was that noise?
Simon N. (GM):You hear movement outside, and Ubue voices!
Rollo:Back for more eh?
Ulfdin:Told you we should have killed them!
Rollo:Nods
shrugs
Simon N. (GM):Aliegha's men ready their battle axes, but the Ubues don't enter - you hear the sound of them lifting their fallen.
Rollo:hes right
Ulfdin:SHIELD WALL
Simon N. (GM):Aliegha: "Hold! They're recovering their wounded!"
Rollo:looks disconsolate
Ulfdin:To heal them and come back and kill us!!
Saya:Saya lets out a deep sigh.
Simon N. (GM):Aliegha looks unsure - she looks to Saya.
Ulfdin:When they chop your legs off dont come running to me!
Saya:If they come back to kill us my blade will have something to say, but until then we have to assume they will keep their word.
Ulfdin:Still should have killed them.....
Rollo:The Blade Speakers words ring true brother
Lets ask them if they have seen this maical gem we have been searching for
Ulfdin:Im not talking to a three headed thing!
Simon N. (GM):oh btw you can spend an HP to get a clue or lucky break :)
Rollo:me neither, wouldn't get a word in
Ulfdin:Exactly especially if one was a female!
Rollo:I have one left. I'll do it DM
Simon N. (GM):ok an errant breeze stirs the tapestry to right of the throne, Rollo glimpses something odd about the wall behind it...
Rollo:whats that?
Simon N. (GM):The Ubues are carrying off their wounded.
Rollo:behind the wall hanging there?
Ulfdin:Whats what Rollo
Rollo:After all the yonder wall...
Ulfdin:Go over and have a look
Rollo:and after all, the yonder wall!
Simon N. (GM):The tapestry looks quite normal.
Ulfdin:Behind the tapestry
Saya:Something on the wall behind it though?
Rollo:aye and after all Yonder Wall
perhaps there is an oasis behind?
Simon N. (GM):To the right of the throne is a tapestry depicting happy dwarf slaves presenting Argenta with a massive ruby.
Ulfdin:Fnar fnar
Rollo:isnt that what we are looking for?
Simon N. (GM):>>Ulfdin:Behind the tapestry<< Is Ulfdin lifting the tapestry to look behind it?
Ulfdin:Yes
Simon N. (GM):He sees the door concealed behind the tapestry.
Rollo:rp it down man
Ulfdin:Rip it down
This door is called Dave
Simon N. (GM):ok roll Brawling Ulfdin
Rollo:Ulfdin is good with doors. remember Derick
Ulfdin:
rolling 4d6
(
5
+
4
+
3
+
3
)
=
15
17
Rollo:perhaps they are related?
Ulfdin:Could be
Simon N. (GM):it's hooked up pretty solidly but Ulfdin manages to bring it down with a crash as the rail gives way.
Rollo:ask Dave
Simon N. (GM):You see clearly now the white-washed outlines of the door, with a fairly obvious latch.
Ulfdin:Open it
Rollo:whats inside?
Simon N. (GM):The door swings outwards, revealing a dusty unlit tunnel, 40' long with a sturdy door at the far end. You can roll survival or perception
Ulfdin:
rolling 2d6
(
6
+
4
)
=
10
Simon N. (GM):roll wild die Ulf
Ulfdin:
rolling d6
(
2
)
=
2
Simon N. (GM):ok, no sign of tracks in this corridor, it seems long unused.
Rollo:
rolling 4d6
(
2
+
6
+
4
+
5
)
=
17
Ulfdin:Draw sword and walk forward
Rollo:follow
Simon N. (GM):Rollo you spot some water damage on the left wall, showing the top of what looks like another secret door about 12' down the passage.
Saya:I will be rear guard
Rollo:Open it
Simon N. (GM):Rollo finds a handhold to rotate the secret door inward...
Rollo:examine the handle
rolling 4d6
(
5
+
4
+
4
+
1
)
=
14
Simon N. (GM):it's just a crevice in the wall to get your fingers in, seems untrapped
should push open
Rollo:ax in ight hand left hand to use the lever
Simon N. (GM):The ancient door grinds open, revealing a 20x20 chamber, unlit but free of dust, smooth marble floor in pink & white.
A single pedestal with a glass case on top of it
stands in the middle of this room. A small brown
box with strange runes carved into it is inside the
glass case.
Ulfdin:Got to be it
Rollo:wizards work no doubt
Saya:Can any of us read the writing?
Rollo:scan the chamber for traps
Simon N. (GM):It's in Elven
Rollo:
rolling 4d6
(
1
+
2
+
6
+
1
)
=
10
Simon N. (GM):no obvious traps
Saya:Darn, and we don't have Laxus today!
Simon N. (GM):You can try to decipher it, Languages dc 15
Ulfdin:Step into the room
Rollo:ha
rolling 2d6
(
5
+
4
)
=
9
Simon N. (GM):Ulfdin steps in.
Rollo:nt a chance
Ulfdin:
rolling 2d6
(
3
+
5
)
=
8
Simon N. (GM):Rollo's high Elven is as good as Ulfdin's!
Rollo:Rollo braces the door
Simon N. (GM):Aliegha
Ulfdin:walk forward
Simon N. (GM):
rolling 2d6
(
5
+
1
)
=
6
"No idea"
The 3 barbs gurard the tunnel while the rest of you enter, Ulfdin approaches the glass case
Ulfdin:Towards the pedestal
Simon N. (GM):he reaches it.
Ulfdin:Touch it
Rollo:crouches and says is this it
Ulfdin:"He who dares wins, Rodney"
Rollo:all we have striven for
Simon N. (GM):As Ulfdin touches the glass, two shimmering entwined figures appear, dancing...
Rollo:wha
Simon N. (GM):the Silver Princess and the warrior in Silver and Blue.
Ulfdin:Fu.....
Rollo:she is very pretty
Simon N. (GM):They stop, as if becoming aware of intrusion, and turn to Ulfdin.
You can see right through them.
Ulfdin:Draw sword and scowl
Simon N. (GM):Their handsome features change as they distort in anger and hatred!
Rollo:oops
Ulfdin:Charge
Simon N. (GM):They reach for Ulfdin... roll init :)
Saya:Oh dear
rolling 3d6 +2
(
3
+
6
+
3
)
+2
=
14
Rollo:Ali get in here with your magic blade!
rolling 4d6
(
2
+
5
+
4
+
3
)
=
14
Ulfdin:
rolling 3d6 + 2
(
6
+
3
+
3
)
+2
=
14
rolling 1d6
(
6
)
=
6
Simon N. (GM):ghosts
Ulfdin:
rolling 1d6
(
4
)
=
4
Simon N. (GM):
rolling 4d6
(
4
+
1
+
4
+
6
)
=
15
Ulfdin:24
Simon N. (GM):Aliegha
rolling 4d6
(
3
+
5
+
6
+
3
)
=
17
Ulfdin:I ain't afraid of no ghost!
Simon N. (GM):Aliegha draws her ruby blade!
#24 Ulfdin your go
Ulfdin:Two attacks on the chap
rolling 5d6
(
3
+
2
+
3
+
5
+
2
)
=
15
First attack
rolling 5d6
(
5
+
6
+
2
+
5
+
3
)
=
21
rolling 5d6
(
3
+
6
+
6
+
1
+
5
)
=
21
rolling 5d6
(
4
+
3
+
4
+
2
+
1
)
=
14
Ulfdin:Ignore the last that was two attacks
Simon N. (GM):Ulfdin's sword swings pass right through the ghost!
Ulfdin:Arse!!
Saya:I sort of expected this...
Simon N. (GM):#17 Aliegha cries: "Spartusia!" and leaps forward, ruby blade shining.
2 attacks at 5D+2
rolling 5d6+2
(
1
+
5
+
3
+
2
+
5
)
+2
=
18
rolling 5d6+2
(
6
+
5
+
2
+
5
+
6
)
+2
=
26
2hits
Her magic blade cuts into the Warrior
Simon N. (GM):she spends a Hero Point
rolling 5d6+8
(
3
+
5
+
2
+
6
+
4
)
+8
=
28
The Warrior wails as his eldritch form is rent asunder. He vanishes. Her second blow strikes the Princess.
rolling 5d6+2
(
3
+
5
+
3
+
4
+
6
)
+2
=
23
Rollo:go Ali go!
Saya:I feel a bit redundant lol
Ulfdin:I tried!
Simon N. (GM):The Princess staggers back and falls to the ground.
She looks plaintive. "Why ...?"
Ulfdin:"Why not?" Shrug
Simon N. (GM):Aliegha: "Your time is past, ghost! That gem belongs to Cathrandamus now!"
rolling 3d6+2
(
2
+
1
+
2
)
+2
=
7
The Princess starts to fade away.
Aliegha breathes heavily, lowering her blade.
OOC sorry for anticlimax, OTOH w/out Aliegha's sword you'd be dead >:)
Saya:So, it seems after all that your blade cannot cut down an innocent. That is as it should be.
OOC very true!
Simon N. (GM):Aliegha looks puzzled at Saya. "I... get the Ruby and let's be done. This sits ill with me."
Ulfdin:Hmmm
Rollo:Hang on a minute bear lady?
Simon N. (GM):Princess Argenta fades away, back to the nether realms.
"Yes Rollo?"
Rollo:No the moment has passed
lad on
lead on
Simon N. (GM):Aliegha looks to Saya.
Ulfdin:Ulfdin raisese an eyebrow and looks at Rollo
Saya:That ruby is aptly coloured, we have waded through much blood and sorrow to obtain it.
Rollo:blood red
Simon N. (GM):Aliegha: "Open the case - the box..."
Ulfdin:Ill open it
Simon N. (GM):GM: Ulfdin opens the glass case & takes the box.
Rollo:Rollo watches from over Aliegha's shoulder
Simon N. (GM):Opening the box, inside on a blue velvet pillow is a perfect cut egg-shaped ruby, a full inch across.
Ali: "My Lady's Heart."
Saya:That thing is surely cursed, the reason why malignant frost is engulfing this place. You are welcome to it.
Simon N. (GM):Ali: "Cathrandamus will bring it to the Temple of Nergal in Nith. There will be much rejoicing... those who aided him will be richly rewarded."
Ulfdin:Close the box. Lightly throw it to the bear woman "Catch"
Simon N. (GM):Ali catches the box, and puts it in her backpack. "Thanks."
Ali: "Let us be gone, before the Ubues change their minds..."
GM OOC ok want to stop there for tonight
Ulfdin:Mutters "Should have killed them...."
Simon N. (GM):OK you get 7 CP each
Saya:Woo hoo! Thanks Simon!
Ulfdin:Huzzah
Rollo:thanks for a great game Simon. Huzzah!
Simon N. (GM):You each get +1 HP, and for making the mission much easier Saya gets +1 HP for the peace w the Ubues
Saya:Saya is getting a bit emo but all of this is starting to really go against her code, so.
Cheers!
Simon N. (GM):Thanks guys, fun game, well done :)
Ulfdin:Thanks mate. Thanks all!
Simon N. (GM):I think mixing hacking & diplomacy key to this adventure :D
Saya:Great game Simon, thank you!]
Ulfdin:Great fun. Liked playing a nutter
Rollo:if the gauntlet fits Rich
Ulfdin:Tis true
Simon N. (GM):without Aliegha or the Warrior's sword (which went off with Vethra when we switched to online) pretty impossible as ghosts immune to normal weapons
Ulfdin:And I had such a good Init roll.......
Saya:I was wondering whether Saya's sword is normal or magical?
Simon N. (GM):Currrently you all have non magical weapons AFAIK
Saya:Got it
Night night all, got to go as i am knackered. See you all next time: I can't do Tuesday 5th of May but can do Thursday 7th if possible?
Simon N. (GM):I guess you could have grabbed the ruby and ran with ghosts chasing you, Scooby Doo style :D
Rollo:btw i found they whisper code its /w then the character's name or DM
Ulfdin:Wondered how you did that!
Rollo:Nite Jelly - great game!
Ulfdin:Catch you tomorrow Matt. See you later Simon and jelly
*Jelly
Simon N. (GM):I'll discuss next session on FB, think Thursday evening prob not good for me
Bye all :)
Rollo:Good night and good health all!

Thursday, April 23, 2020

Silver Princess #7 morning 5/1/2215 - Exploring the Upper Palace - 6 CP

Joined by Ulfdin & Aliegha, Rollo Saya & Laxus explore the upper chambers with the barbarians guarding the rear.
Aliegha destroys a living statue; Laxus befriends an enlarging cat; Aliegha turns into a bear to rescue Ulfdin & Rollo from paralysing gas egg; scared by a Haunt; kill the foul Decapus.


Thursday, April 16, 2020

Silver Princess #6 night 4/1/2215 - Cathrandamus - 5 CP

Saya, Rollo, Laxus.
Reunite mummy bear and baby bear.
Go through gold swirl portal door to a room with dragon statue and chairs. Laxus stabbed by a poison needle.
Up stairs to deserted chambers.
Encounter 6 barbarians, kill 3 but defeated and captured. Rollo dying, Laxus unconscious.
Saya uses her Attractiveness & convinces them to take the 3 to their master, the priest Cathrandamus.
Meet Cathrandamus Aliegha Boron & Xyzom in a strange temple. Cathrandamus takes Argenta's diary from Laxus. Join the priest of Nergal's service.
Bed down for the night.

Cathrandamus & followers



Tuesday, April 7, 2020

Thursday, April 2, 2020

Silver Princess #4 evening 4/1/2215 - Bubbles - 3 CP



Simon N. (GM):test
Hi guys
I can hear one of you, looks like Rich?
gone silent :)
Rich W.:Tis me
Simon N. (GM):Hi WV!
WhiteValyrian:hello
Simon N. (GM):Rich are you playing the Viking (Nimothan) pregen? If so you need a name
Some common Nimothan names for inspiration:
Common Nimothan Names
Male Names Female Names
Simon N. (GM):
1 Brorn 1 Albeth
2 Erth 2 Ember
3 Helvur 3 Hildne
Simon N. (GM):
4 Osk 4 Kimber
5 Thagnar 5 Tingith
6 Vorstag 6 Wendrit
Rich W.:Yes mate, I am Ulfdin Baldpate and I'm barking mad
Simon N. (GM):Awesome :D
Rich W.::-)
Simon N. (GM):List of players & PCs:
1. Moowun/Matt: Rolo, Nimothan Ice Reaver
2. WhiteValyrian: Laxus Draugnir, Elf Myrmidon of Imystrahl
Simon N. (GM):3. Empirical: Swordstra, human ex-noble Freeblade
4. Jelly: Saya, human Kalay Sword Saint of Dawnspire
5. Rich: Ulfdin Baldpate, mad Nimothan
MooWun:Evening all
Rich W.:Evening colonel
WhiteValyrian:good evening
Simon N. (GM):Hi Matt
MooWun:Monsieur Grognard
Rich W.:Evening WV
Hoping all are well
MooWun:aye thats a good shout, best o health all
rolling 5d6
(
3
+
1
+
2
+
2
+
2
)
=10
Rich W.:Hi Jelly
Simon N. (GM):Just got a coursework drafted at 5.53pm for my students tomorrow
Hi Jelly!
Jelly:Hi everyone!!
Rich W.:Nice one
Jelly:I'm guessing we're not doing audio/video again?
Oh, saved my name as Saya, but it doesn't seem to have worked. Oh well.
MooWun:Good evening Jelly
Simon N. (GM):That's the plan - I don't mind if people want to use audio themselves, but it's not reliable currently on Roll20
Jelly:Got it!
Simon N. (GM):On Chrome I don't even get audio & video options - though I can use Mozilla if necessary
Rich W.:Ive got them on Chrome ok
Simon N. (GM):Yeah something weird w my PC; IE & Firefox are ok
Jelly:Any suggested soundtrack/background music for Thule?
Simon N. (GM):Matt can probably suggest :D
Rich W.:I'm listening to Wardruna
Jelly:Nice!
Who is WhiteValyrian, btw?
WhiteValyrian:guys be right back restarting my laptop
MooWun:Stormbringer Deep Purple
Simon N. (GM):I'll go https://www.youtube.com/watch?v=9O4_awEHh1g for now :)
White Valyrian & Empirical are newbies (to my games) off Roll20
Rich W.:BRB Making a brew (not a euphemism)
Jelly:Nice one Matt and Simon!
Good choices all.
Oooh, welcome!
Welcome newbies!!
WhiteValyrian:back hello
Simon N. (GM):I'll give it a few mins to see if Empirical shows - he was certainly keen earlier
This will be my third game on Roll20 BTW, ran on Sat & Sun
WhiteValyrian:oh cool
Simon N. (GM):I posted a primer on Mini Six combat https://app.roll20.net/forum/permalink/8374153/
MooWun:I like the maps on the welcome page
Simon N. (GM):thanks :)
I tried to use the Virtual Tabletop for something useful
Jelly:Simon can I just check re combat:
"deducting 1 die from all rolls per action beyond the first."
Where do we see how many dice we have available for this?
Simon N. (GM):Apart from Rollo (Matt) I'm thinking the PCs came ashore at Tallas, an Atlantean ruled town to the east, and met up there, finding out they all had a common purpose in exploring the Silver Palace before the ice takes her for eternity.
>>Where do we see how many dice we have available for this?<<
It's in your stats, eg Blade 5D+2 gives you 5 dice.
always d6
You could attack once at 5D+2 or twice at 4D+2
WhiteValyrian:oh i see
Jelly:But twice at 4D +2 would be 8 dice total?
Simon N. (GM):Saya https://app.roll20.net/forum/permalink/8367684/ has Blade 5D so could slash once at 5D twice at 4D, thrice at 3D etc
Jelly:4D +4D = 8D? Sorry maths was never my strong point.
Simon N. (GM):Separate attacks, rolled separately
WhiteValyrian:no we lose a die for every attack so the 5th attack would be 1D rather than 5D
Simon N. (GM):Saya has Parry 19 with a shield so if attacking her clone could roll one attack at 5d6 needing 19 to hit, or two with 4d6 both needing 19 to hit, or three with 3d6, etc.
or four with 2d6 or five with 1d6
Jelly:I see, thankyou.
Is it better to split up attacks in your experience, or just blow all the dice on one?
Simon N. (GM):Against unskilled opponents multiple attacks may be more effective
Jelly:Got it.
Well it'll be a learning curve for me this session: apologies in advance everyone!
Rich W.:Me too!!
Simon N. (GM):You can typically incapacitate a lightly armoured foe with one strike, so whatever is likeliest to hit them
WhiteValyrian:well will be learning together then XD
Jelly:Does the same go for skill checks?
Simon N. (GM):yup
Jelly:eg I have Wit 2D.
So you only have a finite number of times to succeed on a skill check, equal to the dice?
Simon N. (GM):Yup, so roll 2d6 for any wit skills
Jelly:Unlike D and D.
But there wouldn't be a situation in which you'd split the dice, llike in combat?
Simon N. (GM):Skills work much like D&D, some might allow for retries
Generally only if doing several things at once
Jelly:Got it. Thanks.
Simon N. (GM):IME outside combat you generally roll all the dice
The FIRST die rolled in each roll is the designated Wild Die; on a 6 roll it again and add to total (keep rolling until it does not roll 6).
Jelly:Sorry for all the questions. I just didn't want to ruin the mood during the heat of battle!
Simon N. (GM):That includes damage, so anyone can die at any time (but probably won't) :)
No probs :)
Jelly:Also are we aiming for a short dinner break around 7.30?
Simon N. (GM):I can work in a break :)
OK guess Emp is MIA
Jelly:Much appreciated thankyou! I wish I wasn't so food oriented, but there we are.
Simon N. (GM):GM: Leaving the small village of Orelustrah in the chaotic Barony of Gulluvia ruled by the Wolf Queen D'hmis, three adventurers have travelled for two days into the gloomy wastes of the Valley of Scorn...
Laxus Draugnir, elf Myrmidon of Imystrahl. Saya, a Sword Sister of far-off Dawnspire. And Ulfdin Baldpate, the Mad Nimothan.
(OOC by the way you get a bonus Character Point 1/session whenever your Complications come up) :)
WhiteValyrian:(understood)
Simon N. (GM):It's evening on the second day when they finally see ahead the sprawling, ruined expanse of the Silver Princess' palace, now half-enfolded by the ice of the Tjokren Glacier.
Jelly:(could we have a brief character intro from everyone please? Looks and personality)
Rich W.:Ulfdin mutters and starts giggling to himself
Simon N. (GM):Around them the valley is dead and silent; grey moss clinging to the stumps of long-dead trees.
Yup you can intro your PCs.
Rich W.:Uldin is a bald, fairly tall and covered in taoos. he has a long braided beard. Talks and mutters to himself. (Think Floki from Vikings)
Carries a longsword and wears leathers
Has 4 javelins on his back
WhiteValyrian:Laxus Draugnir is an Elf with blonde hair and blue eyes, strange for elves he is more rugged and muscular different from the usual slender elf. Equipped with Scale armour there is a longsword on his hip and a bow and shield on his back. (there is a picture in the forum)
Jelly:Saya: looks much like the portrait picture, but in flowing white robes. Her dark eyed, predatory stare is as sharp and disconcerting as the exotic sword on her back. She always seems to be on her guard and generally speaks only when spoken to.
Simon N. (GM):The entrance way is a great gateway at the base of the cliffs. A massive and foreboding double portcullis once blocked the entryway to a 30’ wide corridor, but now is raised 4' off the ground by two rough cut timbers. A breeze is gently blowing from the palace corridor, and it carries with it the dust of decayed stone and the smell of decaying bodies. Occasionally sounds of pain, fright, and hunger can be heard, but they are far away and sometimes muffled, so that all that may be heard is a short piercing scream and then total silence.
@Matt - Rolo has gone for an evening stroll for some fresh air while his companions rest with their new Beastman friends in the dining hall of the lower palace. Now, looking out over the valley as the evening sun sinks golden in the north-west over the far side of the valley, he sees three figures making their way doggedly across the bleak tundra towards the entrance, now only a couple hundred yards off...
MooWun:Hi
Simon N. (GM):Rolo roll your Wit/Lore
MooWun:Rolo is a big nimothan warrior who looks very pleased with himself
rolling 2d6
(
3
+
3
)
=6
Simon N. (GM):GM: As the three approach the portcullis gate, they see a big Nimothan (Norse) warrior with great axe taking in the evening sun just outside.
Ulfdin roll your Wit (Lore)
Rich W.:rolling 2d6
(
1
+
1
)
=2
Simon N. (GM):looks like it's 2D (so 2d6) yup
ok Rolo and Ulfdin don't recognise each other
Jelly:Oh dear!
MooWun:Oh no not you!
Rolo grimaces
Rich W.:Ulfdin starts muttering about cheese
WhiteValyrian:"greetings warrior my name is Laxus Draugnir. here are my companions Saya and Uldin. may i ask your name warrior"
MooWun:Rolo takes a bite out of what looks looks like roasted rat and says ...
Rflolof
Jelly:Excuse me, but where I come from, it is considerably rude to talk with your mouth full.
Rich W.:Uldin offers Rolo some cheese.Bit moldy
MooWun:Rolo spits out the rancid meat.
I love cheese. Thanks friend
Rich W.:S'Alright
WhiteValyrian:"thank you Saya"
MooWun:Got any ale? My throat is as dry as her sense of humour
Simon N. (GM):GM: Behind Rollo a broad tunnel runs 50' into the rock, ending at 4 portcullises bloking tunnels going W S S E; the two western ones have been wedged 4' open by lengths of heavy wood.
MooWun:Rolo laughs heartily at his own joke
Jelly:We're not in a fucking tavern, in case you hadn't noticed!
And Saya starts to make her way toward the tunnel.
MooWun:Yes and its tragic, no taverns
Rich W.:Ulfdin lopes behind Saya, giggling to himself
Simon N. (GM):GM: Saya ducks under the outer portcullis, followed by Uldin. Once inside the eerie screams are heard no more.
WhiteValyrian:"unfortunately no" visibly upset at the nimothian antics "lets go then" following Saya
Simon N. (GM):The faint stench of decay still lingers though, and the marbled walls are weathered and broken.
MooWun:sorry about the smell. The cleaners are on furlough
Simon N. (GM):GM: @Rollo you came out of (5) the dining hall via the tunnel up to 1(a), the open western portcullis. The eastern pair remain shut tight. The beastmen have laid planks over the pits.
MooWun:"Want me to show you around?"
Simon N. (GM):You reach 1a & 1b on the map. the eastern portculli: "There are two passageways here blocked by a double portcullis. One of the passages leads south, the other east. Beyond 15’, down either passage, vision is impaired and nothing but blackness can be seen (this applies to the other passage as well). The south passage way seems to be drier than the east one. The eastern passageway has a hint of moisture in the air and dampness can be felt on the wall just inside the portcullis."
rolling d6
(
5
)
=5
MooWun:Light a torch
WhiteValyrian:"plz do never been here before"
Simon N. (GM):All seems quiet :)
Jelly:South, then?
MooWun:Rolo claps White V on the back with a greasy paw and says. "follow me" and strolls down south passage
Rich W.:South
Simon N. (GM):Rollo lights a torch - he can see now how the south tunnel turns right after 30'. The eastern (wet) tunnel runs only 10' east to stone stairs that descend out of sight.
MooWun:lets go west
sorry east
Simon N. (GM):There are 4 tunnels, Rollo has explored the west one & south to the extent shown on the map
Rich W.:Ulfdin brings up the rear looking around guardedly
WhiteValyrian:visibly upset by the gestured but knows no ill was meant Laxus remained silent and nod
Jelly:(so we will have to go east at some point today, I imagine)
Simon N. (GM):If you want to try to lift one of the portculli let me know
MooWun:East it is.
Jelly:Right now?
I suppose if there's nothing of interest already discovered? Can Rollo tell us what he's already found that might be useful?
WhiteValyrian:"Adventure awaits Saya lets go"
Rich W.:Im going to walk back to 1b and inspect the portcullis
Simon N. (GM):GM: There are 2 portculli at 1b, one blocking each tunnel (east & west).
Rich W.:East one
MooWun:Uhuh, yeah well um lets see. There was this gobby altantian chic who kinda bossed everyone around. She found the baths and the dwarf went mad. Anyway they left. An um took all the loot and the ale!
Simon N. (GM):They look in good condition but are of light elfin construction, might be lifted by a few men working together.
Rich W.:"Oy. Gissa hand"
MooWun:OK pal
Simon N. (GM):You can roll Might (Lift/Stamina) for everyone lifting
WhiteValyrian:"let me help you"
Rich W.:rolling 3d6
(
4
+
2
+
1
)
=7
Simon N. (GM):I'll add your tally :)
MooWun:rolling 4d6
(
3
+
6
+
4
+
5
)
=18
WhiteValyrian:rolling 3d6+2
(
5
+
1
+
1
)+2
=9
Jelly:I'll help too.
Rich W.:+2 I got 9
MooWun:Rolo grins
Simon N. (GM):@Rich you are 3D+2 yup so 9
WhiteValyrian:(damn my rolls are bad)
Jelly:rolling 3d6
(
6
+
2
+
5
)
=13
MooWun:Rolo nods
and smirks
Simon N. (GM):GM: You all get hold and lift it easily enough - needed 20 total so Rollo could almost have done it himself! You lift it over your heads and there is a clunk as it catches on something above & holds in place.
Marching order - Rollo w torch, Saya & Laxus, Ulfdin to rear?
WhiteValyrian:(im good with that)
MooWun:aye
Rich W.:Im tail end Charlie
MooWun:Torch in left Ax in riht
*right
Rich W.:I'll light a torch too
WhiteValyrian:(can i see through the dark?)
Simon N. (GM):The steps descend east some 20' to a 10' landing, with a side tunnel off to the south/right. To the east more steps continue downwards.
Yes elves can see in darkness
MooWun:check out the side tunnel to the right
sniff
Simon N. (GM):The air here is damp and chill, the walls glisten with moisture.
Rollo looks down the side tunnel - it rund 30' south to a T-junction, but midway along the east wall is a door.
MooWun:lets check it out
striding doe the passage
Simon N. (GM):The door looks swollen with damp & rot.
MooWun:*down
kick it in
Simon N. (GM):Roll Might/Brawl
Jelly:Wait, shouldn't we listen first to see if anything on other side?
MooWun:rolling 6d6
(
5
+
1
+
3
+
3
+
6
+
1
)
=19
Jelly:*hear
Too late!
MooWun:wha?
Simon N. (GM):The door bursts open, one hinge tearing!
MooWun:cant hear you
the door breaking
Simon N. (GM):Beyond you see a 20x20 square chamber. The walls of this room are collapsing. Moisture clings to everything and purple moss grows everywhere throughout the room. Torches flicker and sputter as if they are not getting enough oxygen to burn. The air feels heavy and hard to breathe. A sweet smell fills the room and gets stronger as time passe
Rich W.:Food?
MooWun:step back behaind the door frame
thats not good
Rich W.:Draw my sword
Jelly:I think we should move on as quickly as we can....
MooWun:purpl haze?
Simon N. (GM):The sweet stench can be smelt in the tunnel too, now.
Jelly:Don't touch anything, whatever you do!
(time to mask up? Sorry...)
MooWun:good call.
Rich W.:Wrap my cloak around my mouth/nose
MooWun:same
WhiteValyrian:"what is this?" closing his mouth
Simon N. (GM):OK you mask up, just in time as you are beginning to feel sleepy... roll your Might
Jelly:(Saya will start doling out the hand cleansing spirit from a small bottle at her side)
WhiteValyrian:(can i get sleepy?)
Simon N. (GM):Yup
Jelly:Saya tears off a strip of her robes and wraps it hastily around her nose and mouth.
Rich W.:rolling 3d6 + 2
(
3
+
6
+
2
)+2
=13
Simon N. (GM):Imystrahli elves are famous for sleeping!
Jelly:rolling 3d6
(
6
+
1
+
2
)
=9
WhiteValyrian:(oh yeah)
Simon N. (GM):When drugged by the black lotus or in this case the purple moss :D
WhiteValyrian:(0-0)
Jelly:Moss of Kings?
Simon N. (GM):Saya is struggling to stay awake and feels groggy. Ulfdin seems unaffected.
Rollo & Laxus roll Might pls
WhiteValyrian:stepping back away
MooWun:roll/4d6
WhiteValyrian:rolling 3d6+2
(
6
+
6
+
4
)+2
=18
rolling 1d6
(
2
)
=2
(20)
MooWun:under the scarf rolo smirks
Simon N. (GM):Laxus finds it quite invigorating :D
Rich W.:Grab hold of Saya and drag her back
Jelly:Some..elven magic...surely?
Simon N. (GM):OK you are all ok thanks to your swift precautions
MooWun:shrug
Simon N. (GM):Saya looks groggy but it was only DC 8 not to drop after all that
Rich W.:Cancel that shes ok
Jelly:Phew!
Simon N. (GM):However the longer you stay here the more you'll breathe in
Rich W.:Move back
Jelly:Time to move!
Simon N. (GM):are you shutting the door?
WhiteValyrian:"agree"
MooWun:Rolo goes to close the door, only to realize hes smashed it to pieces
Lets move on
Simon N. (GM):the upper hinge is broken yup
WhiteValyrian:(is there any way to closwe it off ?)
Simon N. (GM):You could try to prop the door into the frame.
Rich W.:Do that then
Simon N. (GM):OK roll Wit (Survival) DC 7
Rich W.:rolling 1d6
(
1
)
=1
WhiteValyrian:(can i asssist?)
Rich W.:rolling 1d6
(
1
)
=1
Simon N. (GM):You just broke the lower hinge :p
Rich W.:I got 2! Im witless
MooWun:Rolo shakes his head
WhiteValyrian:rolling 2d6
(
3
+
3
)
=6
Rich W.:Ufdin starts giggling
Simon N. (GM):Also Ulfin roll Might again
As more gas seeps out
Rich W.:rolling 3d6 + 2
(
6
+
6
+
1
)+2
=15
Simon N. (GM):He's starting to feel a bit groggy
Rich W.:YAH!
Simon N. (GM):And is holding a door
MooWun:comon lets o
go
Simon N. (GM):oh you can roll the wild die again, any time 1st die is a 6
WhiteValyrian:"no choice lets go
Rich W.:Ulfdin runs down the corridor carrying the door
MooWun:mwhahahaha
Jelly:(lol)
Simon N. (GM):GM You head south down the corridor to the intersection, Ulfdin carrying his prize, as behind you the corridor fills with sleep gas. At the intersection you see the west tunnel slopes up steeply while to the east marble steps descend into chilly darkness.
The temperature here is only just above freezing.
Jelly:(I vote chilly darkness)
MooWun:Aye
Rich W.:Im a Norseman I like the cold
WhiteValyrian:(like we have a choice XD)
Simon N. (GM):It looks like the west tunnel turns north after 30', which should take it back to the portcullises
Rich W.:East it is
Jelly:(so we chose correctly)
MooWun:aye
Simon N. (GM):GM: You descend the dank and slippery steps into deeper darkness...
Rich W.:Slide the door down the steps telling it to "seek"
(I am mad)
MooWun:what sorcery is this?
WhiteValyrian:(got it)
(you mean the purple mold?"
Jelly:(I think he means the sentient door!)
Rich W.:The door will tell us whats there I say with a knowing grin
MooWun:aye
WhiteValyrian:confused " i see?"
Rich W.:Good, good
Simon N. (GM):The door slides down the steps 30' and across a 10' landing into a rough cavern. where a rather large grey stone pool of water almost covers the entire floor. Occasionally bubbles rise to the surface of the water, but apart from that the water is quiet. A small ledge circles the south end of the pool. This ledge is wide enough for one fully armored person to inch around the pool to the other side where a cave opening can be seen in the south wall. The door has come to rest just before the pool.
Rich W.:I shout to the door
Jelly:(What could possibly go wrong lol)
Rich W.:What do you see
MooWun:Rolo looks at the door
"A door?"
Rich W.:A door called Derrik
MooWun:Derrik the door?
Jelly:Let's throw the door into the pool, to make sure it really is as empty as it seems.
Rich W.:Yes
MooWun:Aye
Rich W.:Nooooooooo
MooWun:rolling 4d6
(
6
+
5
+
6
+
5
)
=22
WhiteValyrian:"Derick the door"
MooWun:A might heave
derrik flys for a time
Simon N. (GM):Rollo flings Derick into the pool with a mighty heave!
There is a huge splash, then a weird gurgling sound as Derick bobs to the surface.
Rich W.:"Fly Derrik. Be Free"
Simon N. (GM):Enormous translucent white bubbles are rising from the depths!
Rich W.:Arggh
Jelly:Thought so..........
MooWun:look derrik is makin friends
Simon N. (GM):https://www.youtube.com/watch?v=dWTdmwwK-ME
Rich W.:Draw my sword and set my shield
Jelly:Saya will draw her sword as well.
MooWun:Patrick Mcgoohan?
WhiteValyrian:takes out bow and arrow
Rich W.:Rovers!!
MooWun:What in the Magoohan is going on!
Rolo looks confused
Simon N. (GM):The 6' wide bubbles rise up to the surface and bob around for a moment, more and more - then start to roll towards you! The whole cave seems full of them!
Rich W.:Charge!
Simon N. (GM):ok roll Agility for your init
MooWun:Introduce Axe to bubble
Simon N. (GM):Bubbles
rolling 2d6
(
3
+
6
)
=9
Rich W.:rolling 3d6 + 1
(
1
+
5
+
1
)+1
=8
WhiteValyrian:rolling 4d6+1
(
3
+
2
+
5
+
6
)+1
=17
MooWun:rolling 4d6
(
5
+
4
+
2
+
5
)
=16
Jelly:rolling 3d6+2
(
3
+
5
+
5
)+2
=15
Simon N. (GM):#17 Laxus #16 Rollo #15 Saya #8 Ulfdin & bubbles
Laxus your go
The nearest bubble is 10' away
There's about a dozen of em
WhiteValyrian:*Takes aim at the bubble with his bow and fires an arrow at the bubble"
rolling 6d6+1
(
4
+
3
+
2
+
1
+
4
+
2
)+1
=17
Simon N. (GM):hit! roll dmg
WhiteValyrian:rolling 5d6+2
(
1
+
5
+
4
+
4
+
3
)+2
=19
Simon N. (GM):The bubble bursts!
WhiteValyrian:(can i reload and fire again?)
Simon N. (GM):No, you have to declare if you are shooting multiple times then deduct penalty from all rolls
WhiteValyrian:(okay thats my turn)
Simon N. (GM):#16 Rollo your go
MooWun:Lob the torch in to the bubbles
swipe the axe at any that come near
Simon N. (GM):You can roll Might (Throw) for lobbing torch
MooWun:rolling 4d6
(
1
+
3
+
4
+
4
)
=12
hmph
Simon N. (GM):OK roll Might for damage
It's a 6' wide bubble :)
MooWun:rolling 4d6
(
1
+
1
+
6
+
3
)
=11
Simon N. (GM):The torch hits a bubble and fizzles out!
MooWun:fzzzl
Simon N. (GM):It gets very dark all of a sudden!
Rich W.:Ive still got one
Simon N. (GM):OK
Ulfdin raises his torch
MooWun:we have plenty more where they came from
Simon N. (GM):#15 Saya
MooWun:damn you bubbles from hell
Simon N. (GM):brb
Jelly:I'm going to attempt two attacks with the sword.
Ok
Simon N. (GM):Saya steps forward and slices...
(back)
2 atts at 4D+2 I think?
Jelly:Yes
Simon N. (GM):Bubble Dodge is 6
so both hit
Jelly:Acutally I think it's just 5D
Might is 5D
Simon N. (GM):ok so 4D x2
Jelly:rolling 4d6
(
5
+
4
+
3
+
3
)
=15
rolling 4d6
(
4
+
4
+
4
+
6
)
=18
Simon N. (GM):2 hits
Jelly:Nice!
Simon N. (GM):roll dmg, 5D if using sword 1-h
Jelly:rolling 5d6
(
4
+
5
+
2
+
2
+
6
)
=19
Simon N. (GM):pop
& again
Jelly:Saya flicks the water artfully from her blade.
WhiteValyrian:(9 more to go?)
Simon N. (GM):roll dmg again :)
Jelly:Oh for each one? Sorry still have my D and D head on!
rolling 5d6
(
1
+
1
+
1
+
4
+
3
)
=10
Hmmmm
Simon N. (GM):2 hits, 2 dmg rolls
Second one wobbles but doesn't pop
Jelly:Grrrrr!
Simon N. (GM):Bubbles press in on you, some bouncing on top of others
Rollo you can get your readied swipe at one as it closes on you
should be -1 die to hit
but you only need a 6
MooWun:uncanny dodge
hahahaha
sorry ok here we go
rolling 5d6+1
(
5
+
6
+
5
+
3
+
4
)+1
=24
Simon N. (GM):Rollo cuts through a damaged bubble, it pops
9 left, they attack same time as Ulfdin acts
3 on Saya, 2 on each of the rest of you.
Saya has Parry 19 w shield vs 2, Dodge 16 vs the one she damaged
rolling 3d
3
=3
rolling 3d6
(
4
+
5
+
1
)
=10
Jelly:Phew!
Simon N. (GM):rolling 3d6
(
2
+
4
+
1
)
=7
rolling 2d6
(
6
+
2
)
=8
Jelly:That was lucky!
Simon N. (GM):wounded one went wild!
rolling d6
(
1
)
=1
MooWun:nice moves Saya
Simon N. (GM):nope - Saya holds them all off
vs Laxus Parry 21
rolling 3d6
(
6
+
3
+
5
)
=14
rolling d6
(
6
)
=6
roll d6
rolling d6
(
4
)
=4
WhiteValyrian:(damn hit)
Simon N. (GM):24 - hit!
Soft cold sickly bubble (that is kind to your face) enfolds Laxus...
MooWun:elves do have ood skin
Jelly:(hehe)
MooWun:*good
Simon N. (GM):roll Might (Stamina/Lift)
WhiteValyrian:rolling 3d6+2
(
4
+
4
+
2
)+2
=12
Simon N. (GM):need 15 or better or are enfolded & paralysed :(
Jelly:(wow, and I thought those bubbles were just a joke!!)
WhiteValyrian:(can i use HP)
MooWun:OMG its soap!
Rich W.:Ulfdin doesnt know what soap is
MooWun:But i took a bath last month Nooooooooo
Simon N. (GM):Unless your Heroic Narrative says otherwise you need to declare HP before you roll
sorry, tough game!
WhiteValyrian:(damn okay)
Simon N. (GM):Anyway not dead yet
WhiteValyrian:(whats paralysis in this game?)
Simon N. (GM):2 on Rollo
You can't move
WhiteValyrian:(fuck)
MooWun:Nooo Soap Nooo
Simon N. (GM):https://theconsultingwriter.files.wordpress.com/2018/09/rover2.jpg?w=272&h=204
MooWun:sniffs armpits grips axe
Simon N. (GM):rolling 3d6
(
4
+
4
+
3
)
=11
rolling 3d6
(
4
+
2
+
6
)
=12
MooWun:pah!
Simon N. (GM):Rollo parries?
MooWun:Parry 18 DM
Simon N. (GM):ok, last 2 on Ulfdin
rolling 3d6
(
4
+
1
+
2
)
=7
rolling 3d6
(
1
+
4
+
6
)
=11
parry 21, he's fine
Rich W.:{Parry 21
Simon N. (GM):Ulfdin you can attack, you may want to declare several attacks :)
Rich W.:two attacks please DM
Simon N. (GM):so 4D+2 each, 2 auto hits
damage 5D+2 each, roll twice
Rich W.:rolling 5d6 + 2
(
6
+
2
+
2
+
6
+
1
)+2
=19
Simon N. (GM):POP
Rich W.:rolling 1d6
(
2
)
=2
Simon N. (GM):2nd roll
Rich W.:rolling 5d6 + 2
(
5
+
5
+
6
+
3
+
5
)+2
=26
Ulfdin gigles
Simon N. (GM):POP
R2 7 bubbles left
The bubble with Laxus inside is rolling back towards the pool.
While more bubbles press in on the rest of you.
Jelly:I believe it's Saya next?
Simon N. (GM):#16 Rollo then #15 Saya
Jelly:Oh sorry!
MooWun:hahahaha
Jelly:I think we really need to try and rescue Laxus!
MooWun:slash twice
Simon N. (GM):6 to hit
MooWun:swish /roll 5d6+1
rolling 5d6+1
(
1
+
4
+
3
+
1
+
4
)+1
=14
Simon N. (GM):2 hits as 5D+1 can't roll below 6
MooWun:swipe
rolling 5d6+1
(
2
+
4
+
6
+
1
+
2
)+1
=16
Huzzah!
Simon N. (GM):roll dmg x2
MooWun:rolling 7d6+1
(
6
+
4
+
3
+
1
+
1
+
3
+
4
)+1
=23
Jelly:Wohoo!
Simon N. (GM):POP
MooWun:rolling 7d6+1
(
2
+
6
+
1
+
1
+
2
+
2
+
3
)+1
=18
Simon N. (GM):POP
Saya your go; 5 left
They seem to be warding the one with Laxus in it
MooWun:i can see Laxus mouth moving but i cant hear him
Simon N. (GM)::D
WhiteValyrian:(lol)
Jelly:Right, down to business!
I'll do two attacks again: I will try to aim the second attack at the bubble with Laxus in, if I manage to pop one of the guarding bubbles with the first.
Simon N. (GM):ok
Jelly:rolling 4d6
(
2
+
1
+
2
+
3
)
=8
Simon N. (GM):6 to hit, 12 to pop
Jelly:Darn
MooWun:Burst the bubbles!
Simon N. (GM):your dmg is 5d6 and that was a hit
roll dmg
Jelly:Oh ok 12 damage to pop?
Simon N. (GM):yup
Jelly:rolling 5d6
(
3
+
4
+
4
+
6
+
6
)
=23
Yes!
Simon N. (GM):pop!
Jelly:Fantastic! Second attack on the one with Laxus in?
Simon N. (GM):A damaged bubble gets a free attack on Saya as she moves forward
rolling 2d6
(
5
+
6
)
=11
miss
Jelly:Brilliant!
Simon N. (GM):ok you reach the one on Laxus!
WhiteValyrian:(thank god it miss)
Jelly:Fantastic!
rolling 4d6
(
3
+
4
+
4
+
6
)
=17
Simon N. (GM):hit
Jelly:Damage:
rolling 5d6
(
6
+
3
+
2
+
3
+
1
)
=15
Yes!
MooWun:6!
WhiteValyrian:(thank you Jelly XD)
Simon N. (GM):POP! Laxus rolls out of the watery splatter, coughing and red-eyed.
MooWun:how does Laxus smell now? sniff sniff
Simon N. (GM):(Laxus you can act next turn but Stunned, -1D on everything)
soapy!
WhiteValyrian:(okay thank you agai jelly)
Jelly:You are very welcome!
Simon N. (GM):4 bubbles left, 1 attacks each of you
Rollo
rolling 3d6
(
5
+
2
+
4
)
=11
MooWun:Well played Saya, Laxus get behind us, regain your wits
Simon N. (GM):Saya
rolling 3d6
(
2
+
5
+
2
)
=9
Ulfdin
rolling 3d6
(
1
+
4
+
1
)
=6
Jelly:Both miss?
Simon N. (GM):yep
One vs Laxus, -6 parry coughing on floor so needs a 15
rolling 3d6
(
6
+
6
+
2
)
=14
rolling d6
(
4
)
=4
It rolls over him again!
WhiteValyrian:(orz the dice gos fucking hate me)
Simon N. (GM):Might (Stamina) roll Laxus
Rich W.:Gaaargh!
MooWun:these elves love a bath
Simon N. (GM):& Ulfdin your go
Rich W.:Two attacks
WhiteValyrian:(using 1 HP to add +6 to the roll)
Simon N. (GM):ok
WhiteValyrian:rolling 2d6+8
(
1
+
1
)+8
=10
Simon N. (GM):Jeez
They really hate you!
WhiteValyrian:(0_0)
Simon N. (GM):Laxus passes out again
Jelly:Shit.
WhiteValyrian:(im just wow just wow)
MooWun:poor sud
Simon N. (GM):LOL
Rich W.:First attack will be on my one. If I kill it I'll go for the one on Laxus
Simon N. (GM):ok
Rich W.:rolling 4d6 + 2
(
2
+
1
+
5
+
4
)+2
=14
First
rolling 5d6 + 2
(
2
+
5
+
6
+
6
+
2
)+2
=23
Simon N. (GM):pop!
Rich W.:One on Laxus
rolling 4d6 + 2
(
4
+
4
+
1
+
2
)+2
=13
rolling 5d6 + 2
(
5
+
3
+
6
+
4
+
5
)+2
=25
Simon N. (GM):POP!
Jelly:Well done!
Simon N. (GM):Laxus plops out again, bedraggled - but very clean. :D
MooWun:Laxus you smell great :-D
Simon N. (GM):only 2 left
R3
#17 Laxus!
You are awake
WhiteValyrian:cough "what the actual fuck were those things" trying to catch his breath
Jelly:Time for some revenge :-)
Rich W.:rolling 5d6 + 2
(
6
+
1
+
1
+
6
+
3
)+2
=19
Simon N. (GM):#16 Rollo #15 Saya
Rich W.:Uncanny Dodge
MooWun:hes got some moves that guy
Simon N. (GM):Rollo & Saya can attack
Laxus retreats behind his allies
MooWun:Yahahaha!
Jelly:How many left now?
MooWun:rolling 6d6+1
(
1
+
5
+
2
+
4
+
4
+
2
)+1
=19
Simon N. (GM):2
WhiteValyrian:(2)
MooWun:boosh
Jelly:Ok Saya will go for the other one then!
rolling 1d5
(
1
)
=1
oh sorry lol
MooWun:rolling 7d6+1
(
3
+
2
+
5
+
3
+
4
+
2
+
1
)+1
=21
Simon N. (GM):matt roll dmg 12 to pop
pop!
Jelly:rolling 5d6
(
3
+
4
+
5
+
4
+
4
)
=20
Simon N. (GM):(x-post)
Jelly:Too much red wine, sorry :-)
Rich W.:Huzzah
Jelly:Damage:
rolling 5d6
(
3
+
1
+
3
+
4
+
3
)
=14
MooWun:never too mush why dear slady
Simon N. (GM):Pop!
Jelly:Yes!
Simon N. (GM):You stand, damp and soapy but triumphant!
Jelly:Squeaky clean!
Simon N. (GM):The rivulets of shimmery water from the burst bubbles seem to be trickling back towards the pool.
Rich W.:Stamp on one
Jelly:(that felt very JRPG esque!)
(final fantasy et al)
Simon N. (GM):Stamping has no discernable effect on the water.
MooWun:if only the cleaners were here
thy would have mops
WhiteValyrian:sighing "that was pathetic im sorry everyone for that shameful display"
MooWun:shrug
Rich W.:S'Alright
Jelly:These things were far more lethal then we expected.
MooWun:and you wont need a bath for a while
Simon N. (GM):OOC inn the pool Laxus would have suffocated in 2-5 rounds btw so well done :)
Rich W.:Ive never had one. Whats it like?
A bath
MooWun:yes we can smell
Rich W.:So can I - Ive got a nose too
WhiteValyrian:getting up "confortable but that bubble was like drowning"
MooWun:do you think there might be other victims in the pool?
WhiteValyrian:"unless you dive im not sure we can tell"
MooWun:hmm
Simon N. (GM):GM: The pool looks very deep in the middle, 15', but very clear. You can see what might be a lime-encrusted skeleton at the bottom of the pool, a glint of silver on one finger.
MooWun:tie a rope around my slim waiste :-D
Rich W.:Ill tie a rope around Rollo and hold the end
MooWun:how deep is the pool?
WhiteValyrian:"good luck Rollo"
Simon N. (GM):GM: The pool looks very deep in the middle, 15', but very clear. You can see what might be a lime-encrusted skeleton at the bottom of the pool, a glint of silver on one finger.
4' around the edge to 15' centre.
Rollo is in leather cuirass yes? So he can swim fairly well in that.
MooWun:can ihook the skeleton with my axe?
Simon N. (GM):No, your axe is not 15' long.
Rich W.:Ive got a javelin you can use when you get further out
MooWun:ok Ulf hold my axe.
Rich W.:Ok
MooWun:dive in and grab the loot
Rich W.:Ill hold the rope
Simon N. (GM):Rollo dives in and swims down... roll Agility (Athletics) Might (Stamina)
MooWun:rolling 4d6
(
6
+
1
+
1
+
3
)
=11
Simon N. (GM):wild die there
MooWun:rolling d6
(
1
)
=1
bah
Simon N. (GM):12 athletics?
& roll Might (stamina/lift)
MooWun:rolling 4d6
(
4
+
1
+
3
+
6
)
=14
Simon N. (GM):OK Rollo swims down like an eel, wrenches the skeleton loose and brings it up with powerful stroke, breaking the surface.
Drenched and chilled he gets to shore.
MooWun:sniffs armpits
Simon N. (GM):Water cascades off him like an otter.
MooWun:hmm what do you know
Simon N. (GM):His armpits smell lovely.
Rich W.:Ulfdin sniffs Rollos armpits
MooWun:whats the shinny? holds it to the torch light
Simon N. (GM):The skeleton has a few shreds of leather; nestled in the pelvis is a leather coin bag stlll intact. The ring is silver, a silver snarling wolf-head.
MooWun:hmm nice
Hey Laxus you earned this
toss the money pouch to Laxus
WhiteValyrian:(can i do a history check?)
Simon N. (GM):The wolf, you know, is the symbol of Lady D'himis, "Wolf Queen of Gulluvia" who claims to be descended from the Silver Princess Argenta.
(sure)
WhiteValyrian:rolling 3d6
(
5
+
2
+
5
)
=12
"no i dont deserve this if anyone wants they can have it"
Simon N. (GM):Laxus knows D'hmis' claim of descent is iffy at best, but she slays any who question it. The ring is elven make and old - a signet ring perhaps.
Rich W.:Ok Ill have it
MooWun:sure. ok divide it 4 ways
Simon N. (GM):The money pouch is heavy, brimming with elven gold - 133 gold pieces!
MooWun:we are rich!
WhiteValyrian:"that is quite a hefty sum" visibly surprised
Simon N. (GM):brb food break
WhiteValyrian:(cool)
Rich W.:Im going to make a brewski
Jelly:Very nice!
Ok back in a bit!
WhiteValyrian:(alright)
MooWun:33 p each Laxus can have 34
Simon N. (GM):back
There doesn't seem much else of interest here, just the red sand. To the south rough-cut stone steps lead down, but after 20' or so you see by your torchlight that they end abruptly at a glistening white wall of ice - the Tjokren glacier.
WhiteValyrian:"i accept that"
Simon N. (GM):A tiny trickle of water runs down the steps, disappearing into the base of the glacial ice wall.
MooWun:Rolo put the ring on (the opposite hand to the one with the gold ring)
Simon N. (GM):The ring is quite large, and fits Rollo's ring finger. The snarling wolf is quite fetching.
WhiteValyrian:"i'll warn you friend Rolo dont let anyone see that ring you dont want to get unwanted attentio"n
Simon N. (GM):It could be worth 30gp to someone who appreciates such artistry, though cruder rings go for 3gp or so.
MooWun:hmok
hmmm ok
Rolo looks around the dungeon
Simon N. (GM):>>There doesn't seem much else of interest here, just the red sand. To the south rough-cut stone steps lead down, but after 20' or so you see by your torchlight that they end abruptly at a glistening white wall of ice - the Tjokren glacier.<<
MooWun:shall we try the other way?
Simon N. (GM):>>A tiny trickle of water runs down the steps, disappearing into the base of the glacial ice wall.<<
Rich W.:kick the base of the glacier
MooWun:the glacier is drawing water into it?
Simon N. (GM):Tjokren resists the northman's kick. The water is trickling (by gravity) in, nothing obviously unnatural.
MooWun:I hate glaciers! partiality Kang Do you thinkthese could be related?
Rich W.:KANG!!!!!!!!!
WhiteValyrian:"im not sure but lets continue to find a way out of this dungeon"
MooWun:Damn you KANG!
Simon N. (GM)::D
Rich W.:Ulfdin keeps shouting KANG!!!
Simon N. (GM):Tjokren is just a baby glacier compared to KANG.
MooWun:You wanted to get in the dungeon now you want to out?
make your mind up Laxus
Rich W.:KANG!!!!!
MooWun:Kick the glacier - spitefully
Simon N. (GM):Oh BTW never rolled rumours for the new PCs!
WhiteValyrian:"i mean away out of this room to somewhere that actually has treasure or such"
Simon N. (GM):new PCs can roll d6 or d6+1 your choice
MooWun:oooh yeah Loot!
Simon N. (GM):for rumour
WhiteValyrian:rolling 1d6+1
(
3
)+1
=4
Rich W.:rolling 1d6 + 1
(
5
)+1
=6
Simon N. (GM):Laxus heard that a rich treasure is hidden in the Palace of the Silver Princess. This treasure is said to be even more valuable than “My Lady’s Heart”.
Ulfdin has heard that a great priest called Cathrandamus is roaming the country aiding the sick and defending the just. It is said that he cares not for riches, but only for spiritual gain.
Rich W.:Ooh
Jelly:rolling d6+1
(
3
)+1
=4
Rich W.:https://www.youtube.com/watch?v=wRnSnfiUI54
MooWun:sounds like nice fellow
Simon N. (GM):Saya heard that a rich treasure is hidden in the Palace of the Silver Princess. This treasure is said to be even more valuable than “My Lady’s Heart”. :)
(OOC I expect Klavas Rho wants Saya to retrieve it, if possible)
Jelly:(Hmmm, interesting!)
Rich W.:I need to find a new door
MooWun:Ooh great freezing kang you're a Sword Saint arent you?
WhiteValyrian:"so we continue with our search i heard their is treasure more valuable than the 'My Lady's Heart' "
MooWun:I wanted to be one when I was growing up
Jelly:Oh you finally noticed between chewing mouthfuls of rat?
MooWun:blushes
Jelly:(OOC, Saya is actually pretty gorgeous too! She has the Attractive perk)
MooWun:wipes greasy paws on dirty breaches
Simon N. (GM):Eventually you head back upstairs to the intersection, where sleep gas is now seepng down from the chamber of the purple moss. You feel a bit light headed. The west tunnel heads west 30' then turns north, while the north tunnel goes past the doorway to the purple gas moss room.
Rich W.:Ulfdin looks like a rabid ferret
MooWun:I had a poster on my hovel wall
Simon N. (GM)::D
rolling d6
(
3
)
=3
MooWun:i followed all the sword saints back then. I braided my hair just like Yagatha
Simon N. (GM):All seems quiet, just the occasional drip-drip of water.
MooWun:yes i feel giddy
star struck
Simon N. (GM):LOL
WhiteValyrian:(wow XD)
Rich W.:Ulfdin is till bimbling along at the back muttering to himself
*still
Simon N. (GM):GM: You could try to run past the purple moss chamber north, or hurry west to the bend?
MooWun:which way havent we gone?
if at all.
Simon N. (GM):west, or north then east
MooWun:Norf then East yeah?
Simon N. (GM):ok that'll mean gas saves
Rich W.:Yup
rolling 3d6 + 2
(
4
+
4
+
6
)+2
=16
rolling 3d6 + 2
(
3
+
1
+
4
)+2
=10
Simon N. (GM):You hurry north, faces covered.
MooWun:aye
WhiteValyrian:(mght right?)
Rich W.:First one comp froze
Simon N. (GM):Roll Might (Stamina)
need 10+
MooWun:rolling 4d6
(
1
+
5
+
2
+
5
)
=13
WhiteValyrian:rolling 3d6+2
(
4
+
2
+
5
)+2
=13
Jelly:rolling 3d6
(
6
+
4
+
5
)
=15
Great, that's all of us?
Simon N. (GM):OK you all make it past the moss-gas and reach the landing.
You can see a glimpse of daylight to the west, though the portcullis at the top of the steps has slid back down again.
Jelly:Another strength check then?
Simon N. (GM):(if you leave that way). You go east though now. Stairs to the east descend some 30' to a passage that runs east some 40, then 10' more rough stone steps into another cave, this one larger, about 40' e-w by 50' n-s. A small ledge circles one end of the pool. This ledge is wide enough for one fully armored person to inch around the pool to the other side where an opening can be seen. Two shapely young swords-women in skimpy mail are standing in the cave talking - Rollo recognises Candella & Duchess! "Damn those Bubble things! What do you think they were, Duchess?" "Darned if I know, Candella..."
The young ladies whirl as your light enters the cave, swords raised. They spot Rollo. "You!"
MooWun:Hi
Simon N. (GM):Duchess & Candella - https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh07gGxGiNPKzC9odUJTTeAa-aOcYdqjwswgUYIQoFQsrWEAKG_3i1AWOkjoZicxUd2UdF0GQ5mFMcGYj0oHH5rQgqhpf5kfSlzkzA5g6x1PWl3Ebbe6w4T3FRfQI7EvcwGxDxh5DznxEo/s400/Duchess+%2526+Canfella.jpg
MooWun:Its been a while
Simon N. (GM):They relax a bit as Rollo seems non-hostile.
MooWun:How are you?
Jelly:(I just love that picture! Bags of character!)
Simon N. (GM):Candella: "a few hours, yeah... we're fine. How are you?" They look tense.
MooWun:shrugs
I had a bath
Simon N. (GM):You notice Duchess looks distinctly damp. "Me too.. some kind of soap-monster?!"
She points at the soapy rivulets now trickling back into the pool.
MooWun:look at Laxus
Jelly:Saya squints curiously at the two women: they seem similar to sacred slayers, yet, different....
Simon N. (GM):Candella: "How's Adrick?"
Rich W.:Uldin sits on the floor, takes his boot off and starts picking his toenails
Simon N. (GM):Duchess looks to the rest of you. "Hi. I'm Duchess. This is Candella. We're young adventurers, out to seek our fortune!"
MooWun:Yeah um Adrick hes um.
Not here
Rich W.:Y'Alright
Simon N. (GM):Candella rols her eyes slightly.
MooWun:grin
Simon N. (GM):Candella: "He's still alive?" she sounds concerned.
MooWun:sure
for now
Simon N. (GM):They nod. Candella: "Well your last party told us to get lost, Rollo... so I guess we'll be going now?"
Jelly:It's very refreshing to see other swordswomen this far from home. Well met. (and Saya makes a bow)
Rich W.:Bye
Simon N. (GM):They both look at Saya, as if just noticing her. Candella (the blonde one) smiles. "Hi there!"
MooWun:oh dont listen to the stuk up atlantean
were all glad shes not here
grin
old bossy boots
Simon N. (GM):Rollo roll Charm (persuasion or seduction)
MooWun:gin
give me gin
rolling 2d6
(
4
+
5
)
=9
shrug
its good for me
Jelly:Can i assist?
Simon N. (GM):They look to each other. Candella: "I'm sure it is... "
You can ask them to join you if you like Saya
MooWun:oh yeah please Sword Saint
Jelly:Don't you think us girls should stick together? wink
Simon N. (GM):I'll be kind and let you use Attractive :D
MooWun:yes I agree we should stick together
Simon N. (GM):(so x2 on Charm Persuade roll)
WhiteValyrian:(XD)
Jelly:Great!
rolling 3d6 +1
(
5
+
1
+
3
)+1
=10
MooWun:twirls hair around fingers nervously
Jelly:rolling 3d6 +1
(
2
+
4
+
5
)+1
=12
Simon N. (GM):22 then :)
Jelly:(yup)
Simon N. (GM):They seem very taken with Saya :D
MooWun:she's a sword saint
damn the glaciers
Simon N. (GM):Duchess nods: "Sword Saint? Oh yes! So we know we can trust her!"
Rich W.:KANG!!!
Jelly:(is that the Thulean equivalent of a rock star?)
Simon N. (GM):Candella nods. "Okay then Sword Saint... let's adventure together for awhile." she smiles.
WhiteValyrian:(it seems so)
Simon N. (GM):GM: Want to wrap it up, shoulder getting sore from typing
Jelly:(okie dokie!)
WhiteValyrian:(it has been 4 hours pretty good to stop now)
Simon N. (GM):GM: Candella & Duchess introduce themselves to you and share some iron rations.
MooWun:to me yeah. My patron is the Sword Saints the Enemy of Kang the pale death
Simon N. (GM):We can pick it up next week.
Rich W.:Sounds good
MooWun:Okies
Simon N. (GM):Character Points - you each get 3 CP, Ulfdin gets a bonus +1 for his Crazy as he woke all the bubbles
Jelly:I can see why Rollo is star struck then! Awww, Saya wouldn't have been so mean to him if I'd known lol
MooWun:lol
WhiteValyrian:(other than the bubble situation it was a pretty good game)
Simon N. (GM):Hero Points - you all get +1 Hero Point, anyone want to nominate anything cool someone did for a bonus HP?
MooWun:yes thank you fellows for an enjoyable time
Rich W.:I took a door
WhiteValyrian:(how much is a skill cost?)
Simon N. (GM):thanks guys, it gets better, too :D
MooWun:it was no ordinary door
Rich W.:Derrik
WhiteValyrian:(no it wasnt XD)
MooWun:Derrick was the best of doors
Rich W.:He was
Simon N. (GM):(I gave you a bonus CP for the door Rich) Increasing a skill 1 pip costs # of CP equal to its Dice
So if Blade is 5D+2 that costs 5 CP to raise to 6D
If you have an Attribute of 2D then all skills cost base 2 CP to raise
Max +1 pip per session
WhiteValyrian:(cool)
Simon N. (GM):Attributes cost x10, so raising eg Wit 1D to 1D+1 costs 10 CP
Jelly:Ok great! So if we're aiming for a high skill, we have to store up CP and be patient?
Simon N. (GM):yup
You can either grow laterally fast or vertically slowly
WhiteValyrian:(im gonna spend for 1D stamina then for now so it cost 3CP?)
Simon N. (GM):@Matt I decided to award +1 HP end of each session (of decent play) whether or not PC had any left.
Stamina 3D to 3D+1 costs 3 CP yup :)
Jelly:I'll have to have a think and let you know by next week if that's ok?

RURITAIN AND THE ASPTOOTHS

Ruler: Queen Matilda (from 2221 AR), formerly King Ozzar . The coastal city of Ruritain, one of the first settlements built by the Atlantea...