Friday, June 26, 2020

SP#14 10-12/1/2215 AR Fall of Saya - 2/4 CP

10/1: Camp out in crone's hut.
11/1: After midnight a Night Thing attacks, plucking Laxus through a window. It seems immune to weapons. Laxus is wounded, but drives it off with the Light of Mithra. Saya chases it into the dark forest, and is found dead by Rollo. Rollo brings back her body; Ulfdin sees it when he wakes at dawn. Heroes build a funeral pyre for Saya from the crone's hut, and give her a viking funeral. Ulfdin chases & thumps villagers. Laxus & Aliegha retire to the inn, while Ulfdin & Rollo guard the pyre.
After nightfall a second Night Thing attacks, but is destroyed by Ulfdin.
12/1: As dawn breaks, the ashes of Saya's funeral pyre burn low.



Simon N. (GM):type actions please
Rollo:make pyre for saya
Simon N. (GM):GM: You demolish the crone's hut, building a massive funeral pyre.
Ulfdin:Ulfdin is cutting trees down and singing a funeral dirge
Simon N. (GM):Ulfdin cuts down nearby trees, they are too green to burn well.
Rollo:prepare her body, to look magnificent. then sit vigil.
Ulfdin:Lo there do I see my father; Lo there do I see my mother and my sisters and my brothers; Lo there do I see the line of my people, back to the beginning. Lo, they do call to me, they bid me take my place among them, in the halls of Valhalla, where the brave may live forever.
Simon N. (GM):Saya still makes an attractive corpse, the two deep piercings in her body are easy to cover.
Laxus Draugnir:"plz Rollo and Ulfdin you cantear down this abandoned hut but leave the forresters hut alone Saya wouldnt want her funeral to affect people of their livelihood"
Rollo:Rollo hugs Ulfdin
Ulfdin:Uldin stands vigl with Rollo
Saya:I'm sure Saya would have wanted one of you to take her sword and carry on the fight. Her spirit will be within it, to protect you.
Rollo:tears are shed
Simon N. (GM):The sun is lowering again by the time all is ready.
Ulfdin:Uldin lights the pyre and hands the torch to Rollo
Rollo:cast the brand onto the pyr
she was too young, so young
Ulfdin:Ulfdin stands and watches the flames while chanting to the gods
Simon N. (GM):The cowardly villagers are hiding again, weapons ready in case Ulfdin comes to bash them again. Ulfdin lights the pyre., the dry wood and debris of the hut catches easily, flames shooting up into the dusk sky.
Laxus Draugnir:"May the nine guard your journey to the afterlife Saya"
Simon N. (GM):The flames enclose the young warrior of Dawnspire, carrying her soul to its final reward.
Laxus Draugnir:"Rollo and Ulfdin lets stay at the tavern for the night"
Ulfdin:Ulfdin slices his palm and takes the ashes. Mixes them with his blood and smears it over his face and head.
"I'm staying out here"
Rollo:Aye
Laxus Draugnir:....sigh..... "but stay close to the funeral pyre hopefully the light will ward off all the night things"
Rollo:eventually Rollo will fall asleep in the smoke of the cooling embers
Ulfdin:Ulfdin stays awake chanting
Simon N. (GM):GM: So Rollo & Ulfdin stay overnight by the pyre while Laxus seeks shelter at the tavern.
Laxus Draugnir went to the tavern and rest there with Aliegha and his cat
Laxus Draugnir:(yup)
Rollo:i will take Saya's blade back to her people
Simon N. (GM):It's just after dark but the innkeeper reluctantly lets Laxus Aliegha & the cat inside.
rolling 3d6
(
5
+
2
+
3
)
=
10
Saya:Unless one of you would like to use it in memory? Laxus perhaps, I know a longsword isn't particularly a barbarian weapon!
Simon N. (GM):It's only an hour or so after nightfall when Ulfdin sees an elongated silent form at the treeline. Rollo is dozing.
Rollo:the mountain hold-fast of the athletic and bespoke armoured sword sisters
Laxus Draugnir:(the funeral pyre is still burning right?)
Simon N. (GM):Ulfdin do you want to alert Rollo?
Ulfdin:Ulfdin stands and lets out a wolf howl
Simon N. (GM):The pyre has burned down but is still casting red light from low flames yup
Rollo:yes mother
Simon N. (GM):Rollo comes awake as the Shadow Dancer advances with impossibly swift inhuman steps
long claws ready to take more lives
Saya::-(
Ulfdin:Ulfdin chews his shield and runs at the creature
Simon N. (GM):The firelight doesn't seem to deter it.
Moonlight glistens on its ebon hide.
GM: 1-3 this is the wounded one
rolling d6
(
4
)
=
4
Ulfdin:Ulfdin works himself into a frenzy
Rollo:it fears bright light - use the power of Mitra Laxus
Laxus Draugnir:(late to say but i imagine these night things as black slenderman)
Simon N. (GM):nope, it's unwounded. roll init/agility U & R
Laxus is tucked up in bed at the inn w his pussy :p
Rollo:
rolling (4 - 1)d6 + 1d6! + 0
(
2
+
1
+
6
)
+
(
5
)
+0
=
14
Ulfdin:
rolling (3 - 1)d6 + 1d6! + 2
(
3
+
5
)
+
(
6
+
1
)
+2
=
17
Simon N. (GM):
rolling 6d6
(
5
+
5
+
2
+
2
+
4
+
1
)
=
19
Rollo:i shall use ice reaver charge
so thats 2o ini
Simon N. (GM):oh alright. As Ulfdin comes at it, it reaches out an elegant claw... Rollo races past him...
#20 Rollo your go
Rollo:
rolling (4 - 1)d6 + 1d6! + 6
(
4
+
1
+
5
)
+
(
3
)
+6
=
19
?
Simon N. (GM):dodge 24
Rollo:Mara's mace is not working
Simon N. (GM):it avoids the blow and strikes at Rollo
You're not skilled enough w mace to hit it yup
Rollo:thanks for that insight
Simon N. (GM):
rolling 6d6
(
3
+
6
+
1
+
3
+
3
+
5
)
=
21
it strikes Rollo
rolling 6d6
(
3
+
6
+
4
+
2
+
1
+
6
)
=
22
22 dmg vs soak
Rollo:15
Simon N. (GM):7 is Wounded
#17 Ulfdin your gp
Ulfdin:2 attacks
Simon N. (GM):axe
Ulfdin:yup
Simon N. (GM):ok
Ulfdin:
rolling 6d6
(
2
+
1
+
1
+
1
+
1
+
5
)
=
11
rolling 6d6
(
3
+
5
+
4
+
2
+
3
+
1
)
=
18
Simon N. (GM):misses
#20 rollo
Laxus Draugnir:(nice 7D in axe)
Rollo:Axe Ice reaver
Simon N. (GM):dodge 24
Rollo:
rolling (6 - 1)d6 + 1d6! + 8
(
1
+
6
+
6
+
4
+
5
)
+
(
5
)
+8
=
35
Simon N. (GM):definitely hit
Rollo:
rolling (7 - 1)d6 + 1d6! + 2
(
6
+
5
+
4
+
4
+
5
+
5
)
+
(
1
)
+2
=
32
Simon N. (GM):who has Saya's sword?
Laxus Draugnir:(holy shit )
Ulfdin:exploding dice
Rollo:t(the last one explodes in this macro0
Laxus Draugnir:(Rollo has saya sword)
Ulfdin:ohhh
Rollo:no i dont but i did say we should take it home for her
Simon N. (GM):Rollo hits it hard (Stun) - Azura blesses your battle with the Night Thing, so counting your weapons as magical/edged giving it only +50% soak
Saya:Nice!
Simon N. (GM):The Night Thing attacks Rollo (at -1d6)
rolling 5d6
(
3
+
2
+
1
+
4
+
6
)
=
16
miss
Rollo:it can fuck off
Simon N. (GM):Ulfdin
Ulfdin:2 att
rolling 6d6
(
3
+
2
+
4
+
4
+
6
+
2
)
=
21
Simon N. (GM):24 to hit
Ulfdin:
rolling 1d20
(
3
)
=
3
wrong one
rolling 6d6
(
5
+
2
+
1
+
4
+
1
+
1
)
=
14
Simon N. (GM):2 misses
Rollo your turn, rem -1D for wound
Laxus Draugnir:(crap our rolls suck)
Rollo:
rolling (5 - 1)d6 + 1d6! + 2
(
2
+
2
+
1
+
1
)
+
(
2
)
+2
=
10
Simon N. (GM):It strikes at Rollo
rolling 6d6
(
5
+
5
+
6
+
2
+
1
+
6
)
=
25
hit
rolling 6d6
(
1
+
1
+
6
+
3
+
6
+
6
)
=
23
Rollo:whatever
Simon N. (GM):soak 15? so now Seriously Wounded, -2 D
Rollo:whatever
Simon N. (GM):Ulfdin
Ulfdin:1 attack
rolling (7 - 1)d6 + 1d6! + 0
(
6
+
1
+
3
+
6
+
3
+
4
)
+
(
5
)
+0
=
28
Simon N. (GM):hit
Soak 31
if you have HPs to spend on damage...
Ulfdin:
rolling 5d6 + 2
(
4
+
5
+
4
+
3
+
4
)
+2
=
22
Simon N. (GM):bounces off
Ulfdin:Ive got 6 HP
Saya:This is so tense!
Rollo:meh
Simon N. (GM):You should be spending them, you declare before roll & get +6 per HP up to +18
Laxus Draugnir:(holy shit 6 HP)
Simon N. (GM):Rollo your go, now -2D
Rollo:
rolling (4 - 1)d6 + 1d6! + 2
(
2
+
1
+
6
)
+
(
4
)
+2
=
15
Simon N. (GM):miss
1-3 vs Rollo 4-6 vs Ulfdin
rolling d6
(
4
)
=
4
It strikes at Ulfdin
rolling 6d6
(
1
+
3
+
1
+
6
+
3
+
3
)
=
17
miss right?
Ulfdin:miss
Saya:Phew!
Ulfdin:
rolling (7 - 1)d6 + 1d6! + 0
(
3
+
4
+
3
+
6
+
1
+
2
)
+
(
5
)
+0
=
24
Simon N. (GM):hit exactly
Ulfdin:3 hp on dam
Simon N. (GM):spend 3 HP you get +18 dmg
cool
A mighty blow comes in...
Laxus Draugnir:(holy)
Saya:Nice!
Ulfdin:
rolling 5d6 + 20
(
6
+
3
+
6
+
6
+
2
)
+20
=
43
Saya:Exploding!
Ulfdin:"Ave it!
Simon N. (GM):yup roll d6 ulf
Rollo:deaded
Ulfdin:
rolling 1d6
(
5
)
=
5
48
Rollo:well done Ulfdin
Ulfdin:Huzzah!
Saya:Fantastic! Vengeance for Saya!
Simon N. (GM):48 dmg - 31 soak = 17 over - it explodes in a shower of black marble!!
Rollo:huzzah
Saya:So they can be killed!
Simon N. (GM):OOC You're really not supposed to be able to beat these things!
Laxus Draugnir:(damn)
(hero points are no joke)
Rollo:well done Ulfdin
Ulfdin:GAAAAAAARGH
Laxus Draugnir:(i guess in a way Saya is avenged)
Ulfdin:Takes the pieces of marble back to put on the ashes of the pyre
Rollo:nice
Simon N. (GM):The flames seem to burn more brightly as the evil black stone is placed on them. You see an evil green flame rise from them but it is swiftly overwhelmed by clean white fire.
Ulfdin:"Lets go kill a wizard.....Groovy!"
Simon N. (GM):GM: Ulfdin & Rollo roll religion.
Rollo:
rolling (2 - 1)d6 + 1d6! + 0
(
2
)
+
(
5
)
+0
=
7
Ulfdin:
rolling (2 - 1)d6 + 1d6! + 0
(
2
)
+
(
6
+
2
)
+0
=
10
Rollo:OOC I am gonna split - bad headache
Simon N. (GM):Ulfdin you remember old tales of the Outer God Nyarlathotep, Haunter of the Dark. How he is served by creatures like these.
OK will finish early tonight
Rollo:Really sorry about Saya Jelly :(
Laxus Draugnir:(o-0)
Ulfdin:OOC No worries mate. Speak later
Simon N. (GM):CP: 2 Laxus, 4 Rollo & Ulfdin
Laxus Draugnir:(no worries Rollo)
Simon N. (GM):+1 HP Rollo & Ulfdin
Ulfdin:Hooozah!
Laxus Draugnir:(im cool with that)
Simon N. (GM):(I know Laxus did the sensible thing, I thought they were dead meat!)
Laxus Draugnir:(i dint know Ulfdin have 6HP)
Simon N. (GM):Jelly do you want to have a go creating a new character?
Ulfdin:I never spend them
Laxus Draugnir:(i been spending them like crazy now i have 0)
Ulfdin:Got 4
Saya:Sorry to hear that Rollo, hope you feel better, big hugs!
Simon N. (GM):Sorry about killing Saya Jelly :\
Saya:Yes I would like to go with something a bit different this time if possible: are there any dragonborn-esque races in Thule?
Simon N. (GM):She did die heroically :)
Saya:It's ok lol I knew I was taking a huge risk. But it's what she would do!
Simon N. (GM):There are Serpentmen and Lizardmen, Troglodytes
No dragonborn as such
Saya:Might be nice to be a reformed lizardman druid or something like that?
Laxus Draugnir:(damn pretty cool)
Simon N. (GM):cool
there are lizardmen living by Thiria keep, theu are neutral, you might see one wandering
Laxus Draugnir:(yeah we really need an intellegent character in the group preferably somebody who can heal)
Saya:Which of the books should i check for that Simon? There's a few Thule books on the Trove website.
Simon N. (GM):most humans have never seen a half elf never mind a talking lizard though!
Saya:I think a lizardman druid or cleric would be a good idea then.
Hehe they're in for a surprise then i think
Laxus Draugnir:(lol)
Simon N. (GM):reptoid perk (costs 1 skill die) - green and scaly, +1 soak. claws give +1 damage brawling.
also great swimmer, can hold breath for an hour.
Take the Sorcerer perks (3 skill dice) to use spells, put 2 of your 3 remaining skill dice on Magic skill, choose 4 spells.
Laxus Draugnir:(damn cool also breath also we can meet her somewhere at the river)
Ulfdin:Ok ladies and gets I am calling i a night. Take care all and speak soon
Simon N. (GM):bye Rich
Laxus Draugnir:(see you next time Ulfdin)
Saya:Bye Rich! See you on Sunday!
Ulfdin:Laters
Simon N. (GM):Maybe you are sick of the Night Things wreaking your nice forest Jelly?
Saya:Oh yes that's a good idea! I've been sent by my tribe to find help and put a stop to things.
Simon N. (GM):& you were spying on the battle & saw a Night Thing destroyed, for the first time ever.
White Valyrian:(nice)
(oh sweet yeah)
Saya:I shall give it a go creating a character with my Mini 6 book then, can I send it to you to check Simon and am I starting from level 1?
Simon N. (GM):You have 12D for Attributes - you want high Wit
Saya:Oh so I just split up the 12D how I please?
Simon N. (GM):There are no levels, but yes you start with 12 D for attributes and 7D for skills and perks (inc reptoid 1 and sorcerer 3, so 3D skills left)
White Valyrian:yup but dont raise them above 4 i believe
Simon N. (GM):Yes, between 1D and 4D per Attribute. You'll want high Wit (4D) for Magic plus 2D Magic skill gives 6D starting Magic
Saya:Ok I'll write that down. Where can I find more info about the Druid class and what should I pick for my narrative, if any? There's only a very small section on druids in the campaign setting.
Simon N. (GM):Recommend high Might also
There are no classes in Mini Six. You'd be a lizardman shaman/nature priest. Look at Thule book re Narratives, eg Guardian of the Nine would work.
Star Lore Adept if you're a crazy Cthulu worshipping Lizardman :)
Saya:I think Guardian of the Nine prob more apt if I do pick a narrative, but not compulsory I suppose?
Simon N. (GM):yup, but they are free extra powers
you could choose one later
Saya:Ok noted! And where do I pick spells from?
Simon N. (GM):I mostly use the Pathfinder version of Thule for Mini Six as mostly generic https://thetrove.net/Books/Conan%20RPGs/Other%20Sword%20&%20Sorcery/Primeval%20Thule%20(PF,%205e)/Primeval%20Thule%20Pathfinder
The spells are in the Mini Six rulebook I gave you. :)
NB Healing is good :D
As you'll start with max 6D Magic you'll want mostly spells with a target number of 21 or lower as you roll your Magic vs TN to cast.
Saya:Oh ok great I'll take a look! Yup the pathfinder one is the one I'm looking at now.
Ok noted.
How many spells am I allowed?
Simon N. (GM):eg Light is TN 15, Heal TN is 15 to 23
2 spells per die allocated to Magic skill, Max is 2 dice so 4 spells
Raising the dead via Resurrection spell is TN 60 which needs a maxed out caster plus a bunch of Hero Points for a chance to succeed...
Saya:Well hopefully won't be needing that too soon!
It's been an intense, emotive game today! Sad to see Saya go but looking forward to my new character.
When's the next game Simon?
White Valyrian:thank god we have a healer, now i can focus in combat again

Wednesday, June 17, 2020

SP#13 10/1/2215 AR Raiders & Cahli - 4 CP



Party: 
Laxus (horse) with Aliegha
Saya (horse)
Ulfdin (horse)
Rollo

Bid farewell to Thiria Keep, leaving at 9am.
Take ferry across river, nice chat with ferryman. Rollo impresses with his punting skills.
Two miles south of Thiria Keep, attacked by a dozen raiders - wipe them out in a fierce battle and loot their camp of what little silver and gold they've taken from refugees fleeing the Night Things.
Rest for lunch then head on, reach Cahli village 17 miles from Thiria Keep at 5pm. Question the stableboy, and Mandi the tavern barmaid. Garner much information about the Shadow Dancers, or Night Things.

Friday, June 12, 2020

Mini Six Monsters & NPCs

NPC Template
Scale: 0D Might: Wit:  Agility: Charm:  Skills: Brawling  Dodge:  Attack:  damage Static: Dodge Block Soak


PARTY NPCs

Aliegha the Werebear, Wielder of the Ruby Sword of Spartusia
Might: 3D+1 skills: Blade 5D+1 (6D) Brawling 4D+1 War Bow 5D+1
Wit:  2D
Agility: 3D+2 skills: Dodge 5D+2 Stealth 4D+2 (4D+1)
Charm: 3D
Perks: Werebear*
+2 Longsword Attack: 6D  damage 6D
War bow Attack 5D+1 damage 5D+1
Static: Dodge 17/16 Block 13/17 Parry 21/25 Soak 10/13
Weapon: +2 longsword, the Ruby Sword of Spartusia - sheds light 20' radius. Warbow & 20 arrows.
Armour: Leather cuirass, shield.
Hero Points: 2
Wound Status: Mortal Wound, stabilised.

*Aliegha Werebear form:
Might: 6D+1 Wit: 1D Agility: 3D Charm: 2D 
Skills: Brawling  7D+1 Dodge: 5D 
Attack: Claws 7D+1  damage 7D
Static: Dodge 15 Block 22 Soak 21 (2 point thick hide)
Half damage from non-silver non-magic weapons.

Magic Cat, Panther Form: Might 3D+1 Wit 0D Agility 3D+2 Charm 1D 
Brawling 5D+1 (bite/claw dam 4D+1) Stealth 4D+2 
Static: Dodge 11 Block 16 Soak 10 
HP: ?




Uloc & Beskar
Lizardman Warrior: Might: 3D+1 Wit: 1D+1  Agility: 2D Charm: 1D+1 Skills: Brawling 4D+1 (claws 4D+2) Blunt 4D+1 (club 5D+2)  
Static: Dodge 6 Block 13/17 Parry 13/17 Soak 11 (hide AV 1)
HP: 0




___________________________________________

Fantasy Characters (Mass Combat)

Guard/Soldier ** Scale: 0D Mooks Might: 3D (7+W) Wit: 2D (3+W) Agility: 2D (3+W) Charm: 2D (3+W) Skills: Brawling 4D (10+W) , Dodge 3D (7+W), Sword or Polearm 4D (10+W) Gear: Leather cuirass (+3/-1), sword or warspear (dam 5D/14+w), shield (+4P). Static: Dodge 9(8), Block 12 (16), Parry 12 (16), Soak 9 (12)

Legionary/Knight *** Scale: 0D Loyal Protector Might: 3D+1 (8+W) Wit: 2D (3+W) Agility: 2D+2 (5+W) Charm: 2D (3+W) Skills: Dodge 3D+2 (9+W) , Sword or Polearm 5D (14+W), Gear: bronze cuirass (+7/-3), shield (+4), sword or warspear (dam 5D+1/15+W). Static: Dodge 11 (8), Block 10 (14) Parry 17 (21), Soak 10 (17)

Pirate/Bandit *** Scale: 0D Scum of the Earth Might: 3D (7+W) Wit: 2D (3+W) Agility: 3D (7+W) Charm: 2D (3+W) Skills: Brawling 4D (10+W), Dodge 5D (14+W), Navigation 3D (7+W), Sailing 5D (14+W), Sword 4D+2 (12+W) Gear: shortsword (dam 5D/14+W). Static: Dodge 15, Block 9, Parry 12, Soak 9

Barbarian *** Scale: 0D Savage from the north hills Might: 3D+2 (9+W) Wit: 1D+2 (2+W) Agility: 2D+1 (4+W) Charm: 2D+1 (4+W) Skills: Brawling 4D+2 (12+W), Dodge 4D+1 (11+W), Sword or Axe 5D+2 (16+W), Track 3D+2 (9+W) Gear: Hide & Furs (+2/-1)
(1) Two-handed sword or greataxe (dam 7D /21+W). Static: Dodge 13 (12), Block 14, Parry 17, Soak 11 (13).
(2) 1-h axe/sword & shield (dam 5D+2/16+W), Block (18) Parry (21)

Dwarf Warrior *** Scale: 0D Clansman of the Great Hall Might: 4D (10+W) Wit: 2D (3+W) Agility: 2D (3+W) Charm: 2D (3+W) Skills: Axe 5D (14+W), Brawling 5D (14+W), Dodge 3D (7+W) Perks: Dwarf Gear: Axe (dam 7D+1/22+W), chain cuirass (+5/-2). Static: Dodge 9 (7), Block 15, Parry 15, Soak 12 (17)

Elf Warrior *** Scale: 0D Guardian of the forest Might: 2D+2 (5+W) Wit: 2D (3+W) Agility: 4D (10+W) Charm: 2D (3+W) Skills: Light Bow 6D (17+W), Dodge 5D (14+W), Sword 4D+2 (12+W) Perks: Elf Gear: Light Bow & arrows (dam 5D/14+W), leather cuirass (+3/-1), sword (dam 4D+2/12+W). Static: Dodge 15 (14), Block 8, Parry 14, Soak 8 (11)
__________________________

Beastman *** Scale: 0D Scourge of civilisation Might: 3D+2 (9+W) Wit: 1D+1 (1+W) Agility: 2D (3+W) Charm: 1D (W) Skills: Dodge 3D (7+W), Stealth 3D (7+W), axe or blunt 4D+2 (12+W) Gear: stone axe or club (dam 5D+1/15+W), shield(+4P). Static: Dodge 9, Block 10 (14), Parry 13 (17), Soak 11

Skeleton ** Scale: 0D Fleshless undead Might: 2D (3+W) Wit: 0D (0) Agility: 3D (7+W) Charm: 0D (0) Skills: Sword 4D (10+W) equipment: sword (dam 4D/10+W) shield (+4P) armour remnants (+2/-1) SA: half damage from piercing attacks. Static: Dodge 9 (8), Block 6 (10), Parry 12 (16), Soak 6 (8)/ W 10 (12)/ D 15(17)

Zombie ** Scale: 0D Freshly risen undead Might: 4D (10+W) Wit: 0D (0) Agility: 1D (W) Charm: 0D (0) skills: Stamina 6D (17+W) SA: half damage from piercing & blunt attacks. Fist/claw dam 4D (10+W), or club 5D (14+W) Static: Dodge 3, Block 12, Parry 12, Soak 12

Giant Rat ** Scale: 0D Might: 2D (3+W) Wit: 0D (0) Agility: 4D (10+W) Charm: 1D (W) Skills: Brawling 4D (10+W), Dodge 5D (14+W) Static: Dodge 15, Block 12, Soak 6/W 10/D 15

Wolf ** Scale: 0D They hunt in packs Might: 3D+2 (9+W) Wit: 0D (0) Agility: 2D+1 (4+W) Charm: 1D (W) Skills: Brawling 4D+2 (12+W), Dodge: 4D+2 (12+W). bite dam 4D+1 (11+W) Static: Dodge 14, Block 14, Soak 11


GENERIC & PULP
Commission: Cultist Illustration by VincentiusMatthew.deviantart ...
Cultist ** Scale: 0D
We're Not Worthy
Might: 2D+1 Wit: 2D+1
Agility: 3D Charm: 1D+2
Skills: Brawling 4D, Blade 4D, Stealth 4D, Magic 3D+1
Gear: Hooded robe, sword (2h) ATT 4D dam 5D
Gear: Heavy Robes, +2 soak -1 Dodge
Static: Dodge (9)8, Block 12, Parry 12, Soak (7)9/W13/I18/MW22/D25 

Priest *** Scale: 0D Might: 2D+1 Wit: 2D+2  Agility: 2D Charm: 3D Skills: Polearm 3D+1, Dodge: 3D, Magic 4D+2. Perk: Sorcerer
Spells: Heal (TN 15/19/23), Bless (TN 19), Light (TN 15), See Magic Aura (TN 15)
Gear: Heavy Robes, +2 soak -1 Dodge, no effect on casting
wpn: Staff Attack: 3D+1  damage Static: Dodge (9)8 Block 7 Parry 7 Soak (7)9/W13/I18/MW22/D25 

Sorcerer/Sorceress **** Scale: 0D Might: 2D+2 Wit: 4D  Agility: 3D+1 Charm: 2D Skills: Dodge: 4D+1 Magic 6D (so 2D in Magic Skill) Perks: Sorcerer Gear: Knife Attack: 2D+2 damage 3D+2 
Spells: ESP (TN 15+R) Light (TN 15) Lightning Bolt (TN 23/150'/5D no armour) Paralysis (TN 15+R Might, 150', 1 hr), Dark Vision (TN 23), See Magic Aura (TN 15) 
Static: Dodge 13 Block 8 Parry 8 Soak 8/W12/I17/MW21/D24

Eldritch Knight **** Scale: 0D Might: 3D Wit: 3D  Agility: 3D+2 Charm:  2D+1 Skills: 
Courage 5D  Persuasion 5D+1 Dodge: 6D+1 Magic 8D (5D in Magic) Blade 6D+2 
Perks: Sorcerer
Spells: Charm, Clairvoyance, Dark Vision, Divination, ESP, Hasten, Resist Elements, See Magic Aura, Telekinesis, Slumber (10+R Wit, 30' radius, 5 targets, 1 hour)
Sword Attack: 6D+2  damage 5D+2 2hw
Static: Dodge 19 Block 9 Parry 20 Soak 9/W13/I18/MW22/D25 
Hero Points: 2/2

Damsel in Distress  ** Scale: 0D
I Need Some Help
Might: 1D+2 Wit: 2D+1 
Agility: 2D Charm: 3D
Skills: Brawling 2D+2, Dodge 4D, Seduce 5D
Gear: loincloth, hair pin, comb, makeup.
Static: Dodge 12, Block 8, Parry 5, Soak 5/Wo9/In14/MW18/De21

Darokin (Selenica), 'Thyatia' (Tel Akbir; Empire of Thyatis), or ...Merchant *** Scale: 0D
Have I got a deal for you!
Might: 2D Wit: 3D+1
Agility: 2D+1 Charm: 3D+1
Skills: Blade 3D+2, Dodge 3D+1, Persuade 5D+2, Seduce 5D
Gear: shortsword ATT 3D+2 dam 4D
Static: Dodge 10, Block 6, Parry 11, Soak 6/Wo10/In14/MW19/De22

Serpentman Sorcerer | Character art
Serpentman/Scaly Kin *** Scale: 0D
Survivors out of time
Might: 2D+1 Wit: 2D (Sorcerer 3D)
Agility: 2D+2 Charm: 3D
Skills: Dodge 3D+2, Pole Arm 4D+1, Brawl 3D+1, Stealth: 4D
Perk: ESP, Reptoid (Skin +1 armour, claws +1 brawl damage)
Static: Dodge 11, Block 10, Parry 13, Soak 8/Wo12/In16/MW20/De23
weapon: Spear (2h) ATT 4D+1 dam 4D+1 or Great Axe (2h) ATT 4D+1 dam 5D+2

Serpent Sorcerer: Wit 3D, replace Polearm skill * greataxe with Magic 6D & the Sorcerer perk; Spells: Charm (TN15), Dispel Magic (TN Target spell+5), Heal (TN 15/19/23), Light (TN 15), Shape Change (TN15), Slumber (3 targets, TN10+Resist Wit)

Toadman: Might: 2D+1 Wit: 1D+1 
Agility: 2D+2 Charm: 3D
Skills: Dodge 3D+2, Pole Arm 4D+1, Brawl 3D+1, Stealth: 4D
Perk: Reptoid (Skin +1 armour, claws +1 brawl damage)
Static: Dodge 11, Block 10, Parry 13, Soak 8/Wo12/MW16/De20/
weapon: Wooden Spear (2h) ATT 4D+1 dam 4D+1 

Toadman Bull: Might: 3D+1 Wit: 2D 
Agility: 2D+2 Charm: 3D
Skills: Dodge 3D+2, Pole Arm 5D+1, Brawl 4D+1, Stealth: 4D
Perk: Reptoid (Skin +1 armour, claws +1 brawl damage)
Static: Dodge 11, Block 13, Parry 16, Soak 11/Wo15/In19/MW23/De26
weapon: Spear (2h) ATT 4D+1 dam 4D+1 

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Abominable Tcho-Tcho: Might 1D+2 Wit: 2D+1 Agility: 3D+1 Charm: 1D+1 Skills: Blade 3D+2, Light Bow 4D+1 or Blowpipe 4D+1, Brawl 2D+2 Dodge 4D+1, Stealth 5D+1
Attack blow dart or light bow 4D+1 dam 0 or 4D+1 & poison, (poisoned) 
Attack Sword 3D+2 dam 3D+2.
Tch-Tcho poison: Target takes 4D poison damage vs Might at end of their next turn
Some Tch-Tcho use wicker shields.
Static: Dodge 13 Parry 11/15 Block 8/12 Soak 5/Wo9/In14/MW18/De21



Berbalang Scale: 0D Might: 3D Wit: 3D Agility: 4D Charm: 1D Skills: Brawling 5D Dodge:  5D Attack: 5D claw/bite damage 5D Static: Dodge 15 Block 15 Soak 12/W16/I21/MW25/K29



Blood Hawk Scale: 0D Might: 1D+2 Wit: 0 Agility: 4D Charm:  1D Skills: Brawling 5D  Dodge 6D Attack: 5D razor claws/beak damage 4D+2 Static: Dodge 18 Block 4 Soak 4/W8/K13 




Carbuncle Scale: 0D Might: 2D Wit: 0D Agility: 1D Charm: 1D Static: Dodge 3 Block 6 Soak 15/K19

Giant Fire Ant: Scale: 0D Might: 3D Wit: 0D  Agility: 2D Charm: 1D Skills: Brawling 5D  Bite Attack: 5D damage 5D Static: Dodge 6 Block 15 Soak 14/W18/I23/MW27/K31



Green Gremlin
: Scale: 0D Might: 2D+2 Wit: 2D Agility: 4D Charm: 1D Skills: Brawling 4D+2 Dodge: 5D Attack: 4D+2 claw/bite damage 4D+2 Static: Dodge 15 Block 14 Soak 8/W12/K17. Can climb on walls & ceiling. First Bite instills Fear - Courage vs TN 10 or flee (save at start of each subsequent turn).




Gu'en-Deeko: as Bear, (Wit 1D, but Thraak Magic 10D)




Nandie (Ape) Scale: 0D Might: 3D+2 Wit: 0 Agility: 3D+2 Charm: 1D Skills: Brawling 4D+2 Throw 4D+2 Dodge: 4D+2 Melee Attack: 4D+2 paw/bite dam 3D+2, Missile 4D+2 rock damage 3D+2 Static: Dodge 14 Block 14 Soak 11/W15/I20/MW24/K28


Nandie Bear (Great Ape): Scale: 0D Might: 7D+2 Wit: 0 Agility: 3D+2 Charm: 1D Skills: Brawling 8D+2 Throw 7D+2 Dodge: 4D+2 Melee Attack: 8D+2 thump/bite damage 7D+2 7D+2 rock damage 7D+2 Static: Dodge 14 Block 26 Soak 23/W27/I32/MW36/K40 




Necrophidius Scale: 0D Might: 4D Wit: 0  Agility: 5D Charm: 0D Skills: Brawling 6D Dodge:  7D Attack: 6D bite damage 5D+Paralysis (Might poison save DC 15 or paralysed 2Dx10 minutes) Static: Dodge 21 Block 12 Soak 12/W16/K21. SA: Hypnotic Dance (pre-combat; Wit save DC 15 or unable to act next turn) 


Night Thing/Shadow Dancer
Scale: 0D Might: 4D Wit: N/A Agility: 6D Charm: N/A Skills: Brawling 6D Stealth 8D Dodge 8D. Unerringly sense living things, immune to mind effects, immune to magical attacks. 
Attack: Claw damage 6D Static: Dodge 24 Block 18 Soak 21 (magic & blunt)/31 (blunt or magic)/42 (mundane edged or piercing)
The Night Things are formed of a substance akin to black marble and resemble elongated, faceless 12' tall statues, arms ending in a single talon. Animated only in moonlight, they exist to shed blood in the service of Nyarlathotep, the Haunter of the Dark. As they reap lives, a small portion of their victim's life energy feeds the Dark Pharaoh.
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NPC: Caldrea of Caldrea's Tower, former student of Hyar Thomel, reverent of Azura
Caldrea of Caldrea's Tower
Human or Half-Elf Female
Might: 2D+2  
Wit: 5D (Lore 9D Magic 10D Perception 6D+1)
Agility: 3D+1 (Dodge 7D+1)
Charm: 4D (Command 6D Courage 6D Persuade 7D Seduce 6D)
Heroic Narrative: Occult Scientist. Metaphysics. can spend a Hero Point to add +6 to a Magic roll after the roll has been made. Up to 3 Hero Points may be spent on the roll, as usual. This also increases any damage inflicted by the spell by the same amount.
Gear: Cloak of the Sorcerer (+2D to Fly & Teleport rolls). Crystal Ball (+3D to Clairvoyance & Divination rolls)  Ring of Protection +1 Dodge/Block/Parry, Spell Staff +1D to Magic once each day, many arcane items and devices at her tower.
Static Defences: Dodge 23 Block 9 Parry 9 Soak 8
Hero Points: 4
Spells: 20
Spells: Beast Tongue, Charm (Conc, +4D all Charm skills), Clairvoyance, Control Weather, Dark Vision, Death Spell (rng 30', TN 35, dmg 5D vs Might roll), Dispel Magic, Divination, ESP, Fly, Heal, Invisibility (TN 27, Conc, spot TN 15/+5D Stealth), Light, Lightning Bolt (TN 23, 2 actions if fire bolt same round, Magic vs Dodge, 5D dmg, no armour), Paralysis (TN 15+target Charm roll, rng 150'), See Magic Aura, Slumber (10 targets, 30' radius, TN 10+Wit roll, 1 hr), Still Mind, Telekinesis, Teleport (TN 30,+5 per additional willing target)
Gear: typically 1,800gp in gem purse, ca 23,200 gp in cash resources at her tower.

Born of an Atlantean father and Princess of the Dhari, it is said that Caldrea ceased to study under Hyar Thomel following a falling out over the wisdom of using destructive magics in the service of Light. From her tower beyond Quodeth she watches over the reptile-men of fallen Vhaug and the smoking spires of the Zinandar mountains, alert to any rising evil. She is friendly with Khavas Rho and the Sword Sisters, though their areas of concern differ. Caldrea often travels, seeking new knowledge, new treasures and new magics. Outside her tower she is normally accompanied by loyal bodyguards, including 2 (away from home) to 4 (near tower) Bronze Warriors, and the great Winged Ape Gaugh. 





Bronze Warriors
Bronze Warrior (Automaton)
Might 4D+1 (Brawling 6D+1 Polearm 6D+1 Stamina/Lift 6D+1)
Wit: 1D
Agility: 2D+2 (Dodge 4D+2)
Charm: 1D
Perks: Armour Skin (+9 Soak, -4 Dodge). Cannot be Slept or Charmed.
Vulnerability: x2 damage from Lightning attacks
Static: Dodge 10 Block 19 Parry 19 Soak 22
Weapon: War Spear 2hw ATT 6D+1 dam 7D




Gaugh, Lord of the Winged Apes (Winged Ape, advanced)
Might 6D (Brawl 8D Blade 7D Stamina/Lift 7D)
Wit 1D 
Agility 4D (Dodge 5D Stealth 6D)
Charm 1D+2
Perks: Tough Hide +2 Soak
Gaugh, Lord of the Winged Apes
Dodge 15 Block 24* Parry 21 Soak 20
*on a successful block Gaugh takes half damage from weapon attacks. He typically parries large weapons (2h axe) and blocks small ones (1-h sword).
2-handed falchion ATT 7D dam 9D+1
Paw swipe ATT 8D dam 7D




C&D!
Candella & Duchess, Girl Thieves
Might: 2D+2 (Blade 4D+2)
Wit: 2D+1  (Pick Locks 3D+1, Perception 4D+1)
Agility: 3D+1 (Dodge 4D+1, Pickpocket 4D+2, Stealth 5D+1) 
Charm:  3D+2 (Seduce 5D+4, Deception 5D)
Attack:  damage Static: Dodge 13/12 Block 8/12 Parry 14/18 Soak 8/10
HP: 1
Gear: mail halter +2 soak +2 seduce, -1 dodge), shield, longsword, thieves' tools, 15gp 7sp 2 cp, Duchess - Wolfsbane Candella - 60gp pearl strand



 

The Halls of Tizun Thane





1 Ferryboat Tavern 2 Stables 3 Ferry 4 Timber Yard



The Palace Crater

Izis the Harem Girl

Viola the Harem Girl
1/7/2214:  Autumn Equinox. The Sorcerer Tizun Thane last visits Cahli.
15/9/2214: Beginning of Long Night.  First reports of Shadow Dancers/Night Things.
1/10/2214:  Winter Solstice. Shadow Dancers attacks increase. They seem unstoppable.
15/10/2214: End of Long Night.  People begin fleeing north across the Tith River.
3/11/2214:  Diker Thane visits Cahli.
15/11/2214: Rumours spread that Tizun Thane is dead. Some adventurers seek to loot his Palace.
10/12/2214: A squadron of knights from Thiria Keep under Sir Lanecus, son of Steward Domythr, pass through Cahli, bound for the Halls of Tizun Thane. They do not return.
26/12/2214 DR: Diker Thane's men come to Cahli for supplies.
1/1/2215: Spring Equinox/New Year's Day. Much of the lands south of the Tith River have been abandoned. Lord Borealis of Tallas offers 2,000 gp for anyone who will stop the Night Thing attacks.
10/1/2215: Rollo Saya Ulfdin & Laxus arrive in Cahli at 5pm.

RURITAIN AND THE ASPTOOTHS

Ruler: Queen Matilda (from 2221 AR), formerly King Ozzar . The coastal city of Ruritain, one of the first settlements built by the Atlantea...